Ebu_Osame

Kosovo
154 matches tracked 26 matches in 30 days
Last updated:

How does Ebu_Osame play?

Rating 1.00 (from 133 matches) K/R 0.75 ADR 82.6 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 0.96−0.04 · Ø 1.00 better than 38%
Pistol kills per match 3.7
Knife kills 4 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 69%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 6 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 62%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.07, ELO +50
= Stayed the same
K/R at 0.77, ADR at 83.7
▼ Got worse
Headshots −8 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
33 matches · 42% win rate
In match 3 of the day +48 ELO
25 matches · 44% win rate
On Sundays −76 ELO, win rate 30%

Ebu_Osame loses the most ELO on Dust 2: −86 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.09 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 24%
0.76 better than 65%
83.4 better than 66%
1.02 better than 54%
53% of 158 duels better than 66%
27% of 11 situations better than 22%
Dust 233
42% better than 20%
0.74 better than 56%
80.5 better than 51%
0.95 better than 30%
41% of 157 duels better than 8%
25% of 12 situations better than 19%
Ancient24
58% better than 72%
0.79 better than 81%
86.8 better than 83%
1.07 better than 73%
54% of 150 duels better than 71%
36% of 14 situations better than 47%
Inferno23
65% better than 86%
0.79 better than 88%
84.4 better than 81%
0.97 better than 43%
40% of 81 duels better than 8%
30% of 10 situations better than 31%
Anubis14
64% -
0.82 -
90.9 -
1.13-
55% of 91 duels -
57% of 7 situations -
Cache12
33% -
0.66 -
76.3 -
0.83-
49% of 51 duels -
17% of 6 situations -
Nuke8
38% -
0.69 -
73.9 -
0.98-
50% of 44 duels -
43% of 7 situations -
Overpass4
50% -
0.52 -
65.1 -
0.67-
13% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ebu_Osame plays

Across 154 matches Ebu_Osame averages K/R 0.75 and ADR 82.6; the rating across the 133 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 48 of 133 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 6 aces. Best month by rating: October 2026 at 1.05. Ebu_Osame loses the most ELO on Dust 2 (−86 ELO, win rate 42%). Things go best on Ancient (+83 ELO, win rate 58%). Match no. 2 of the day goes best: 54% win rate, −23 ELO. Improved over the last three months: Rating +0.07, ELO +50. Got weaker: Headshots −8 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.7. Last 30 days: 26 matches, win rate 46%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.