Ebokopiq

South Korea
On FACEIT since 2024 220 matches tracked 102 matches in 30 days
ELO ▲ 51
2,438
30-day peak: 2,540
Rank EU
#69,043
South Korea #1,092 in South Korea
Last updated:

How does Ebokopiq play?

Rating 1.09 K/R 0.78 ADR 84.7 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 220 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.11+0.07 · Ø 1.04 better than 70%
Pistol kills per match 3.4
Knife kills 6 in 220 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, Headshots +2 pp
= Stayed the same
ADR at 86.1, Win rate at 50%
▼ Got worse
ELO −61

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +51 ELO
40 matches · 43% win rate
Between 12:00 and 18:00 +81 ELO, win rate 44%
On Fridays +25 ELO, win rate 39%

Ebokopiq loses the most ELO in match 3 of the day: +51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.27 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 47 · Ancient

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
55% better than 63%
0.78 better than 64%
86.1 better than 70%
1.10 better than 68%
56% of 419 duels better than 76%
37% of 52 situations better than 47%
Ancient45
49% better than 36%
0.79 better than 69%
87.8 better than 76%
1.08 better than 63%
61% of 189 duels better than 92%
42% of 26 situations better than 61%
Anubis34
50% better than 40%
0.80 better than 74%
85.1 better than 69%
1.15 better than 80%
51% of 154 duels better than 46%
40% of 25 situations better than 54%
Dust 225
44% better than 21%
0.75 right on the average
79.4 better than 40%
1.03 better than 44%
45% of 85 duels better than 15%
57% of 14 situations better than 90%
Nuke16
56% better than 54%
0.62 better than 4%
71.4 better than 8%
0.87 better than 4%
46% of 61 duels better than 18%
40% of 5 situations better than 54%
Inferno13
31% -
0.93 -
92.3 -
1.28-
57% of 44 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ebokopiq plays

Across 220 matches Ebokopiq averages K/R 0.78, ADR 84.7 and a rating of 1.09. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 94 of 220 matches the rating was 1.10 or higher (43%), in 78 it was below 0.90. In 135 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: November 2026 at 1.17. Ebokopiq loses the most ELO in match 3 of the day (+51 ELO, win rate 43%). Things go best on Mirage (+150 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +130 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, Headshots +2 pp. Got weaker: ELO −61. Unchanged in recent months: ADR at 86.1, Win rate at 50%. Last 30 days: 102 matches, win rate 50%, net ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.