Eazy-Squeezy

Turkey
On FACEIT since 2018 91 matches tracked
Last updated:

How does Eazy-Squeezy play?

Rating 1.03 (from 69 matches) K/R 0.75 ADR 81.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 54% no comparison
Clutch 1v2 won 18% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 9% no comparison
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.5% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 1x 4K, 1 ace in 14 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 47% no comparison
Utility damage per round 5.1 no comparison
Enemies flashed per round 0.26 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Eazy-Squeezy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 73 before.

Kills per round (K/R)

0.69
JunJulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
32 matches · 47% win rate
On Mirage −22 ELO
21 matches · 43% win rate
On Tuesdays +35 ELO, win rate 42%

Eazy-Squeezy loses the most ELO on Dust 2: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
47% better than 36%
0.73 right on the average
80.9 better than 55%
1.04 better than 57%
50% of 104 duels better than 47%
29% of 17 situations better than 25%
Mirage21
43% better than 22%
0.78 better than 70%
82.7 better than 61%
1.02-
51% of 55 duels right on the average
57% of 7 situations better than 91%
Anubis16
56% better than 66%
0.75 better than 58%
82.3 better than 60%
1.03-
57% of 42 duels better than 80%
58% of 12 situations better than 91%
Inferno8
75% -
0.77 -
85.1 -
1.10-
43% of 21 duels -
20% of 5 situations -
Ancient7
43% -
0.68 -
73.0 -
0.96-
30% of 20 duels -
22% of 9 situations -
Cache3
67% -
0.61 -
72.0 -
0.77-
35% of 17 duels -
0% of 1 situations -
Nuke3
67% -
0.79 -
82.3 -
0.67-
20% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eazy-Squeezy plays

Across 91 matches Eazy-Squeezy averages K/R 0.75 and ADR 81.3; the rating across the 69 rated matches is 1.03. Averages 16.9 kills per match with 46% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 28 of 69 matches the rating was 1.10 or higher (41%), in 29 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Eazy-Squeezy loses the most ELO on Dust 2 (−60 ELO, win rate 47%). Things go best in match 1 of the day (±0 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.