Eave555

Russia
On FACEIT since 2021 321 matches tracked 49 matches in 30 days
ELO ▼ 149
2,930
30-day peak: 3,079
Rank EU ▼ 6,069 places
#11,398
Russia #3,280 in Russia
30 days · prev. #5,329 · best #5,329
Last updated:

How does Eave555 play?

Rating 0.94 (from 308 matches) K/R 0.67 ADR 74.3 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 311 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.6 from the last 311
Knife kills 7 in 311 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 12%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 46x 4K, 6 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.10, First kills +1 pp
= Stayed the same
K/R at 0.67, ADR at 75.0, Headshots at 48%, Win rate at 48%, Clutch 1v1 at 36%
▼ Got worse
ELO −292

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
125 matches · 46% win rate
On Nuke −31 ELO
30 matches · 40% win rate
On Tuesdays −150 ELO, win rate 40%

Eave555 loses the most ELO on Mirage: −179 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.90 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
46% better than 20%
0.65 better than 9%
72.4 better than 9%
0.91 better than 8%
43% of 545 duels better than 7%
33% of 92 situations better than 33%
Dust 290
53% better than 48%
0.69 better than 21%
77.2 better than 26%
0.98 better than 23%
45% of 470 duels better than 14%
47% of 43 situations better than 74%
Anubis53
51% better than 41%
0.67 better than 13%
74.1 better than 12%
0.93 better than 12%
49% of 235 duels better than 31%
27% of 26 situations better than 21%
Nuke30
40% better than 9%
0.66 better than 10%
71.4 better than 7%
0.93 better than 9%
46% of 126 duels better than 15%
45% of 11 situations better than 67%
Inferno11
27% -
0.65 -
72.2 -
0.86-
44% of 55 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eave555 plays

Across 321 matches Eave555 averages K/R 0.67 and ADR 74.3; the rating across the 308 rated matches is 0.94. Most room to improve: Rating at 0.94, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 53% win rate in 90 matches. In 91 of 311 matches the rating was 1.10 or higher (29%), in 146 it was below 0.90. In 321 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: October 2026 at 0.98. Eave555 loses the most ELO on Mirage (−179 ELO, win rate 46%). Things go best on Dust 2 (+136 ELO, win rate 53%). Match no. 2 of the day goes best: 63% win rate, +55 ELO. Improved over the last three months: Rating +0.10, First kills +1 pp. Got weaker: ELO −292. Unchanged in recent months: K/R at 0.67, ADR at 75.0, Headshots at 48%, Win rate at 48%, Clutch 1v1 at 36%. Last 30 days: 49 matches, win rate 45%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.