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EatmyBAC0N

Greece
On FACEIT since 2024 466 matches tracked 334 matches in 30 days
Last updated:
Next update possible in 1h 1m

How does EatmyBAC0N play?

Rating 1.09 (from 416 matches) K/R 0.78 ADR 83.2 from 466 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 416 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (413 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 26%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.11+0.07 · Ø 1.04 better than 73%
Pistol kills per match 2.8
Zeus kills1 in 466 matches
Knife kills 35 in 466 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 87x 4K, 16 aces in 413 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 48%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.07, Rating −0.05, ADR −6.7, Win rate −12 pp, ELO −208

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 466 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −389 ELO
129 matches · 51% win rate
On Anubis −201 ELO
98 matches · 46% win rate
Between 0:00 and 6:00 −332 ELO, win rate 35%
On Saturdays −175 ELO, win rate 42%

EatmyBAC0N loses the most ELO on Dust 2: −389 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 466 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2129
51% better than 46%
0.83 better than 83%
88.9 better than 82%
1.13 better than 76%
58% of 650 duels better than 83%
42% of 64 situations better than 62%
Anubis98
46% better than 27%
0.76 better than 57%
81.5 better than 48%
1.06 better than 59%
50% of 503 duels better than 39%
53% of 45 situations better than 85%
Mirage96
60% better than 81%
0.80 better than 74%
83.6 better than 62%
1.12 better than 75%
58% of 508 duels better than 85%
46% of 50 situations better than 72%
Ancient63
41% better than 16%
0.76 better than 53%
80.3 better than 41%
1.08 better than 62%
54% of 290 duels better than 62%
44% of 43 situations better than 65%
Inferno47
49% better than 25%
0.76 better than 55%
81.0 better than 40%
1.04 better than 42%
50% of 246 duels better than 30%
21% of 24 situations better than 15%
Cache24
42% better than 19%
0.76 better than 59%
77.3 better than 33%
1.09 better than 63%
50% of 114 duels better than 42%
27% of 11 situations better than 23%
Nuke9
22% -
0.65 -
60.7 -
0.88-
40% of 43 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EatmyBAC0N plays

Across 466 matches EatmyBAC0N averages K/R 0.78 and ADR 83.2; the rating across the 416 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 96 matches. In 185 of 416 matches the rating was 1.10 or higher (44%), in 135 it was below 0.90. In 413 matches with detailed stats: 87 4Ks and 16 aces. Best month by rating: June 2026 at 1.14. EatmyBAC0N loses the most ELO on Dust 2 (−389 ELO, win rate 51%). Things go best on Ancient (+107 ELO, win rate 41%). Match no. 3 of the day goes best: 57% win rate, +51 ELO. Got weaker: K/R −0.07, Rating −0.05, ADR −6.7, Win rate −12 pp, ELO −208. Unchanged in recent months: Headshots at 46%. Last 30 days: 334 matches, win rate 48%, net ELO −612.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.