EXUS

Poland
184 matches tracked 46 matches in 30 days
ELO ▲ 209
3,368
30-day peak: 3,368
Rank EU ▼ 102 places
#1,692 #94 in PL
30 days · before #1,590 · best #1,590
Last updated:

How does EXUS play?

Rating 0.97 (from 46 matches) K/R 0.73 ADR 80.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 26% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 9%−2 pp better than 51%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.3
Knife kills 5 in 184 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.30.0 level
4Ks and aces 10x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.300.00 level
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.74, ADR at 81.4, ELO at 3,368
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
39 matches · 36% wins
In match 3 of the day −59 ELO
42 matches · 48% wins
Between 18:00 and 24:00 −124 ELO, win rate 41%
On Thursdays −30 ELO, win rate 48%

EXUS loses the most ELO on Dust 2: −123 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 76%
0.72 better than 39%
79.6 better than 44%
0.98 better than 32%
50% of 294 duels better than 41%
28% of 25 situations better than 20%
Dust 239
36% better than 6%
0.71 better than 35%
78.4 better than 37%
0.87-
46% of 213 duels better than 23%
35% of 17 situations better than 41%
Ancient31
71% better than 96%
0.73 better than 41%
84.7 better than 66%
0.87-
57% of 107 duels better than 80%
40% of 5 situations better than 60%
Nuke27
37% better than 6%
0.72 better than 28%
80.4 better than 39%
1.23-
47% of 149 duels better than 21%
31% of 16 situations better than 32%
Anubis26
65% better than 88%
0.78 better than 69%
82.1 better than 56%
1.08-
59% of 145 duels better than 86%
50% of 10 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How EXUS plays

Across 184 matches EXUS averages K/R 0.73 and ADR 80.5; the rating across the 46 rated matches is 0.97. Biggest strength: Utility with impact at 46%. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 16.0 kills per match, 55% of them headshots. The strongest map is Ancient with a 71% win rate in 31 matches. In 16 of 46 matches the rating was 1.10 or higher (35%), in 16 it was below 0.90. In 84 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. EXUS loses the most ELO on Dust 2 (−123 ELO, win rate 36%). Things go best in match 1 of the day (+390 ELO, win rate 65%). Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.4, ELO at 3,368. Last 30 days: 46 matches, win rate 59%, ELO balance +297.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.