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EURI-

Liechtenstein
On FACEIT since 2017 358 matches tracked 72 matches in 30 days
ELO ▼ 73
2,920
30-day peak: 3,101
Rank EU ▼ 5,500 places
#12,747
Liechtenstein #6 in Liechtenstein
30 days · prev. #7,247 · best #5,210
Last updated:

How does EURI- play?

Rating 1.11 (from 357 matches) K/R 0.80 ADR 84.2 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 357 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.2
Knife kills 3 in 358 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 56x 4K, 11 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 85%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 6%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +210
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 84.8, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −216 ELO
41 matches · 41% win rate
On Mirage −93 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 −108 ELO, win rate 45%
On Thursdays −111 ELO, win rate 48%

EURI- loses the most ELO on Cache: −216 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Cache
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 43 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient91
53% right on the average
0.81 better than 74%
85.5 better than 65%
1.13 better than 73%
56% of 466 duels better than 71%
38% of 53 situations right on the average
Anubis88
65% better than 83%
0.83 better than 82%
86.0 better than 72%
1.17 better than 82%
58% of 485 duels better than 80%
53% of 49 situations better than 81%
Nuke51
59% better than 56%
0.80 better than 61%
85.5 better than 62%
1.11 better than 57%
47% of 301 duels better than 19%
25% of 24 situations better than 17%
Cache41
41% better than 12%
0.79 right on the average
85.9 better than 56%
1.08 better than 41%
53% of 230 duels better than 46%
19% of 21 situations better than 8%
Mirage34
47% better than 23%
0.78 better than 62%
81.9 right on the average
1.03 better than 42%
49% of 194 duels better than 32%
39% of 18 situations better than 52%
Inferno25
52% better than 28%
0.72 better than 22%
75.4 better than 10%
1.03 better than 23%
54% of 128 duels better than 44%
47% of 19 situations better than 68%
Dust 220
55% better than 54%
0.71 better than 29%
77.8 better than 29%
0.99 better than 25%
43% of 92 duels better than 9%
36% of 14 situations better than 43%
Vertigo7
29% -
0.87 -
91.2 -
1.21-
62% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EURI- plays

Across 358 matches EURI- averages K/R 0.80 and ADR 84.2; the rating across the 357 rated matches is 1.11. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Anubis with a 65% win rate in 88 matches. In 180 of 357 matches the rating was 1.10 or higher (50%), in 104 it was below 0.90. In 281 matches with detailed stats: 56 4Ks and 11 aces. Best month by rating: November 2026 at 1.16. EURI- loses the most ELO on Cache (−216 ELO, win rate 41%). Things go best on Anubis (+433 ELO, win rate 65%). From match no. 5 of the day on, things go best: 63% win rate, +259 ELO. Improved over the last three months: Headshots +2 pp, ELO +210. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 84.8, Win rate at 54%. Last 30 days: 72 matches, win rate 50%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.