EUGENE_BOKOV

Serbia
On FACEIT since 2026 100 matches tracked 48 matches in 30 days
ELO ▲ 704
2,100
30-day peak: 2,100
Rank EU
#193,642
Serbia #1,871 in Serbia
Last updated:

How does EUGENE_BOKOV play?

Rating 1.08 K/R 0.78 ADR 78.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 10%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.7
Knife kills 5 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 11x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ELO +768
= Stayed the same
ADR at 78.9
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −13 ELO
21 matches · 43% win rate
On Mirage −12 ELO
31 matches · 55% win rate

EUGENE_BOKOV loses the most ELO in match 2 of the day: −13 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Reached level 10 · Anubis
  4. Most kills in a match: 30 · Mirage
  5. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 62%
0.74 right on the average
76.3 better than 28%
1.04 better than 54%
55% of 102 duels better than 72%
27% of 22 situations better than 19%
Dust 220
50% right on the average
0.83 better than 85%
84.7 better than 69%
1.18 better than 87%
51% of 69 duels right on the average
42% of 12 situations better than 62%
Anubis17
41% better than 19%
0.73 better than 45%
76.1 better than 26%
1.02 better than 48%
46% of 63 duels better than 20%
22% of 9 situations better than 14%
Ancient12
67% -
0.81 -
77.7 -
1.10-
64% of 36 duels -
27% of 11 situations -
Nuke10
50% -
0.85 -
86.0 -
1.18-
50% of 54 duels -
54% of 13 situations -
Cache7
71% -
0.79 -
74.7 -
1.07-
55% of 22 duels -
100% of 2 situations -
Inferno3
33% -
0.70 -
67.2 -
0.99-
44% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EUGENE_BOKOV plays

Across 100 matches EUGENE_BOKOV averages K/R 0.78, ADR 78.7 and a rating of 1.08. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 44 of 100 matches the rating was 1.10 or higher (44%), in 30 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. EUGENE_BOKOV loses the most ELO in match 2 of the day (−13 ELO, win rate 43%). Things go best in match 1 of the day (+50 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +50 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ELO +768. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ADR at 78.9. Last 30 days: 48 matches, win rate 54%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.