ESQQUA1

Ukraine
On FACEIT since 2024 266 matches tracked 32 matches in 30 days
Last updated:

How does ESQQUA1 play?

Rating 0.95 (from 239 matches) K/R 0.69 ADR 76.9 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.97).

Headshot rate 46%+1 pp · Ø 45% better than 55%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 0.95−0.02 · Ø 0.97 better than 41%
Pistol kills per match 2.4
Knife kills 4 in 266 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.7%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 39%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 27%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 22x 4K, 3 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 49%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 78%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 76.5, Headshots at 46%
▼ Got worse
Win rate −3 pp, ELO −343

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.71).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −132 ELO
36 matches · 58% win rate
On Anubis −87 ELO
25 matches · 48% win rate
On Wednesdays −37 ELO, win rate 43%

ESQQUA1 loses the most ELO on Ancient: −132 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
47% better than 38%
0.69 better than 36%
76.6 better than 39%
0.98 better than 47%
46% of 230 duels better than 32%
33% of 46 situations better than 38%
Dust 270
50% right on the average
0.69 better than 38%
78.3 better than 47%
0.94 better than 32%
50% of 242 duels better than 53%
36% of 44 situations better than 48%
Ancient36
58% better than 75%
0.65 better than 20%
74.1 better than 27%
0.92 better than 30%
51% of 114 duels better than 57%
50% of 18 situations better than 80%
Anubis25
48% better than 43%
0.74 better than 66%
80.1 better than 58%
1.04 better than 70%
51% of 91 duels better than 58%
36% of 11 situations better than 40%
Inferno24
58% better than 68%
0.66 better than 31%
73.4 better than 26%
0.89 better than 21%
48% of 84 duels better than 39%
33% of 9 situations better than 45%
Nuke17
35% better than 7%
0.72 better than 48%
80.1 better than 55%
0.95-
59% of 46 duels better than 87%
22% of 9 situations better than 17%
Cache15
40% -
0.69 -
76.8 -
0.95-
49% of 47 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ESQQUA1 plays

Across 266 matches ESQQUA1 averages K/R 0.69 and ADR 76.9; the rating across the 239 rated matches is 0.95. Most room to improve: Utility hit rate at 29%, better than only 15% of level 6 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 66 of 239 matches the rating was 1.10 or higher (28%), in 108 it was below 0.90. In 202 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. ESQQUA1 loses the most ELO on Ancient (−132 ELO, win rate 58%). Things go best on Mirage (+110 ELO, win rate 47%). Got weaker: Win rate −3 pp, ELO −343. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.5, Headshots at 46%. Last 30 days: 32 matches, win rate 44%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.