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ERZAF

Niger
204 matches tracked
Last updated:

How does ERZAF play?

Rating 1.01 (from 186 matches) K/R 0.72 ADR 75.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 2.9
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 21x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 41%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether ERZAF is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 189 before.

Kills per round (K/R)

0.84
JulAugSepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
38 matches · 61% win rate
In match 1 of the day −64 ELO
35 matches · 51% win rate
On Fridays +24 ELO, win rate 37%

ERZAF loses the most ELO on Ancient: −77 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.52 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
67% better than 94%
0.72 better than 34%
76.4 better than 24%
1.04 better than 47%
55% of 202 duels better than 69%
44% of 39 situations better than 68%
Dust 239
44% better than 20%
0.68 better than 18%
73.5 better than 12%
0.96 better than 19%
46% of 157 duels better than 20%
28% of 25 situations better than 22%
Ancient38
61% better than 76%
0.72 better than 32%
75.7 better than 18%
1.02 better than 39%
51% of 159 duels better than 44%
35% of 20 situations better than 44%
Nuke21
62% better than 70%
0.78 better than 53%
83.2 better than 53%
1.07 better than 46%
60% of 86 duels better than 82%
31% of 16 situations better than 27%
Cache19
42% better than 14%
0.64 better than 12%
65.2 better than 5%
0.87 better than 10%
35% of 74 duels better than 1%
54% of 13 situations better than 79%
Anubis18
50% better than 37%
0.80 better than 71%
81.1 better than 46%
1.13 better than 72%
56% of 62 duels better than 70%
40% of 10 situations better than 53%
Inferno11
64% -
0.78 -
81.0 -
1.13-
44% of 34 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ERZAF plays

Across 204 matches ERZAF averages K/R 0.72 and ADR 75.7; the rating across the 186 rated matches is 1.01. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 75.7, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 57% headshots. The strongest map is Mirage with a 67% win rate in 55 matches. In 74 of 204 matches the rating was 1.10 or higher (36%), in 79 it was below 0.90. In 144 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. ERZAF loses the most ELO on Ancient (−77 ELO, win rate 61%). Things go best from match 5 of the day (+101 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +101 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.