ERN7S

LT
208 matches tracked 62 matches in 30 days
Last updated:

How does ERN7S play?

Rating 1.04 (from 75 matches) K/R 0.81 ADR 89.6 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 75 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
EntryDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 54%+15 pp better than 98%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 4%−7 pp better than 24%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.3
Knife kills 7 in 208 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 22x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 6.8+2.7 better than 95%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,747
▼ Got worse
K/R −0.11, ADR −9.8, Headshots −5 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.87).

Patterns

From the last 208 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −165 ELO
76 matches · 53% wins
On Dust 2 −110 ELO
37 matches · 57% wins
In match 4 of the day −103 ELO
24 matches · 46% wins

ERN7S loses the most ELO on Mirage: −165 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Inferno
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 54%
0.81 better than 78%
89.2 better than 85%
1.00 better than 38%
55% of 445 duels better than 69%
44% of 39 situations better than 69%
Dust 237
57% better than 67%
0.79 better than 73%
84.9 better than 71%
1.00 better than 36%
56% of 170 duels better than 75%
63% of 24 situations better than 95%
Inferno37
54% better than 43%
0.78 better than 68%
93.0 better than 90%
1.08–
50% of 212 duels better than 35%
38% of 13 situations better than 46%
Nuke18
56% level
0.80 better than 65%
88.6 better than 73%
0.94–
53% of 93 duels better than 48%
40% of 5 situations level
Cache13
62% –
0.74 –
82.9 –
0.98–
54% of 67 duels –
38% of 13 situations –
Anubis12
58% –
0.81 –
93.2 –
1.09–
58% of 52 duels –
33% of 3 situations –
Ancient11
64% –
0.92 –
98.9 –
1.23–
53% of 62 duels –
60% of 5 situations –
Vertigo4
25% –
0.92 –
100.5 –
1.26–
68% of 22 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ERN7S plays

Across 208 matches ERN7S averages K/R 0.81 and ADR 89.6; the rating across the 75 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 54%. That is better than 98% of players on level 10. On average 17.8 kills per match, 58% of them headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 30 of 75 matches the rating was 1.10 or higher (40%), in 25 it was below 0.90. In 120 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. ERN7S loses the most ELO on Mirage (−165 ELO, win rate 53%). Things go best from match 5 of the day (+24 ELO, win rate 60%). Got weaker: K/R −0.11, ADR −9.8, Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: ELO at 2,747. Last 30 days: 62 matches, win rate 48%, ELO balance −142.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.