ERAzu-

Georgia
On FACEIT since 2024 163 matches tracked 35 matches in 30 days
ELO ▼ 9
2,008
30-day peak: 2,129
Rank EU
#252,564
Georgia #1,105 in Georgia
Last updated:

How does ERAzu- play?

Rating 1.03 (from 156 matches) K/R 0.76 ADR 82.9 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 3.0
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 14x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +65
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.1, Headshots −3 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +2 ELO
28 matches · 43% win rate
On Fridays +130 ELO, win rate 50%

ERAzu- loses the most ELO in match 3 of the day: +2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno
  4. Most kills in a match: 45 · Anubis
  5. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% right on the average
0.76 better than 59%
82.8 better than 59%
1.02 better than 46%
50% of 271 duels better than 44%
48% of 23 situations better than 76%
Dust 243
56% better than 68%
0.73 better than 47%
79.0 better than 41%
0.99 better than 37%
45% of 244 duels better than 18%
32% of 19 situations better than 34%
Anubis36
58% better than 73%
0.79 better than 75%
88.2 better than 83%
1.08 better than 67%
51% of 302 duels right on the average
53% of 19 situations better than 85%
Inferno24
63% better than 76%
0.75 right on the average
80.1 better than 34%
1.05 better than 47%
53% of 154 duels right on the average
29% of 7 situations better than 26%
Ancient10
30% -
0.72 -
80.0 -
0.96-
54% of 68 duels -
25% of 4 situations -
Nuke6
50% -
0.84 -
93.2 -
1.11-
57% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ERAzu- plays

Across 163 matches ERAzu- averages K/R 0.76 and ADR 82.9; the rating across the 156 rated matches is 1.03. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 63 of 156 matches the rating was 1.10 or higher (40%), in 59 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. ERAzu- loses the most ELO in match 3 of the day (+2 ELO, win rate 43%). Things go best on Anubis (+98 ELO, win rate 58%). Improved over the last three months: ELO +65. Got weaker: K/R −0.05, Rating −0.08, ADR −5.1, Headshots −3 pp, Win rate −6 pp. Last 30 days: 35 matches, win rate 49%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.