ENVVVVY

United Kingdom
243 matches tracked
Last updated:

How does ENVVVVY play?

Rating 0.99 K/R 0.72 ADR 78.4 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+2 pp · Ø 37% better than 57%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 16%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.7
Knife kills 9 in 243 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 32x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.29+0.04 · Ø 0.25 better than 62%
Deaths per round 74%+1 pp · Ø 73% better than 46%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +3 pp, ELO +54
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 76.6, Headshots at 37%
▼ Got worse
First kills −1 pp, Clutch 1v1 −6 pp

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Last 3 months: 0.71 (at the start 0.74). Right on the average (0.71).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
30 matches · 40% win rate
On Mirage −40 ELO
46 matches · 46% win rate
Between 12:00 and 18:00 −46 ELO, win rate 42%
On Fridays −2 ELO, win rate 33%

ENVVVVY loses the most ELO on Anubis: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.53 · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
37% better than 13%
0.71 better than 54%
79.8 better than 62%
0.96 better than 46%
48% of 315 duels better than 45%
51% of 51 situations better than 84%
Mirage46
46% better than 37%
0.69 better than 43%
73.9 better than 30%
0.94 better than 39%
46% of 219 duels better than 29%
31% of 35 situations better than 30%
Inferno33
52% right on the average
0.72 better than 65%
77.2 better than 52%
1.02 better than 69%
50% of 130 duels better than 54%
46% of 24 situations better than 67%
Anubis30
40% better than 22%
0.74 better than 69%
79.6 better than 57%
0.99 better than 58%
50% of 153 duels right on the average
36% of 22 situations better than 48%
Nuke28
57% better than 66%
0.78 better than 77%
81.8 better than 67%
1.08 better than 77%
51% of 137 duels right on the average
30% of 27 situations better than 27%
Ancient27
52% better than 53%
0.75 better than 71%
81.0 better than 65%
1.02 better than 69%
55% of 138 duels better than 81%
48% of 27 situations better than 71%
Cache13
69% -
0.69 -
73.8 -
0.96-
46% of 48 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ENVVVVY plays

Across 243 matches ENVVVVY averages K/R 0.72, ADR 78.4 and a rating of 0.99. Most room to improve: Headshot rate at 37%, better than only 16% of level 5 players. Averages 16.2 kills per match with 37% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 84 of 243 matches the rating was 1.10 or higher (35%), in 103 it was below 0.90. In 222 matches with detailed stats: 32 4Ks and 3 aces. ENVVVVY loses the most ELO on Anubis (−60 ELO, win rate 40%). Things go best on Dust 2 (+7 ELO, win rate 37%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Win rate +3 pp, ELO +54. Got weaker: First kills −1 pp, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 76.6, Headshots at 37%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.