ENO_

Germany
On FACEIT since 2022 165 matches tracked 88 matches in 30 days
ELO ▲ 282
2,154
30-day peak: 2,184
Rank EU
#162,685
Germany #4,366 in Germany
Last updated:

How does ENO_ play?

Rating 1.07 (from 144 matches) K/R 0.76 ADR 82.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.1
Knife kills 4 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 31x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 43%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +424
= Stayed the same
K/R at 0.76, ADR at 82.5, Headshots at 63%
▼ Got worse
Rating −0.26

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −6 ELO
35 matches · 43% win rate
From match 5 of the day +2 ELO
62 matches · 44% win rate
Between 18:00 and 24:00 +64 ELO, win rate 41%
On Mondays +24 ELO, win rate 44%

ENO_ loses the most ELO on Anubis: −6 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.12 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
54% better than 61%
0.76 better than 63%
80.6 better than 51%
1.08 better than 67%
47% of 258 duels better than 28%
53% of 30 situations better than 87%
Anubis35
43% better than 24%
0.77 better than 66%
83.2 better than 64%
1.06 better than 60%
52% of 162 duels better than 54%
40% of 15 situations better than 56%
Inferno20
60% better than 69%
0.83 better than 79%
91.1 better than 86%
1.16 better than 78%
56% of 103 duels better than 63%
50% of 4 situations better than 83%
Mirage19
32% better than 2%
0.71 better than 35%
78.5 better than 39%
0.99 better than 36%
39% of 94 duels better than 3%
63% of 16 situations better than 96%
Ancient12
42% -
0.68 -
76.5 -
0.90-
52% of 60 duels -
60% of 5 situations -
Nuke12
58% -
0.75 -
77.9 -
1.15-
42% of 52 duels -
67% of 6 situations -
Cache5
60% -
0.84 -
87.4 -
1.11-
49% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ENO_ plays

Across 165 matches ENO_ averages K/R 0.76 and ADR 82.0; the rating across the 144 rated matches is 1.07. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 63% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 66 of 144 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 142 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: June 2026 at 1.32. ENO_ loses the most ELO on Anubis (−6 ELO, win rate 43%). Things go best in match 1 of the day (+199 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +199 ELO. Improved over the last three months: Win rate +12 pp, ELO +424. Got weaker: Rating −0.26. Unchanged in recent months: K/R at 0.76, ADR at 82.5, Headshots at 63%. Last 30 days: 88 matches, win rate 50%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.