ENESPIROMAX

Germany
On FACEIT since 2017 146 matches tracked 77 matches in 30 days
ELO ▲ 86
2,422
30-day peak: 2,614
Rank EU
#72,063
Germany #1,863 in Germany
Last updated:

How does ENESPIROMAX play?

Rating 1.13 K/R 0.81 ADR 87.6 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 146 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 1.15+0.11 · Ø 1.04 better than 81%
Pistol kills per match 4.0
Knife kills 3 in 146 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.8+0.4 · Ø 2.4 better than 88%
4Ks and aces 21x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

3.8 utility damage per round and so clearly below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +228
= Stayed the same
K/R at 0.80
▼ Got worse
Rating −0.05, ADR −5.2, Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
30 matches · 43% win rate
On Anubis −1 ELO
22 matches · 41% win rate

ENESPIROMAX loses the most ELO on Dust 2: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 53%
0.80 better than 74%
86.9 better than 76%
1.14 better than 80%
52% of 192 duels better than 55%
53% of 19 situations better than 87%
Dust 230
43% better than 19%
0.78 better than 67%
82.8 better than 58%
1.09 better than 67%
55% of 146 duels better than 69%
33% of 15 situations better than 36%
Inferno25
68% better than 87%
0.81 better than 74%
87.0 better than 70%
1.12 better than 67%
53% of 144 duels better than 46%
44% of 18 situations better than 64%
Anubis22
41% better than 16%
0.83 better than 86%
90.6 better than 89%
1.12 better than 76%
57% of 129 duels better than 80%
29% of 7 situations better than 24%
Cache13
54% -
0.90 -
97.2 -
1.22-
53% of 55 duels -
38% of 8 situations -
Ancient9
44% -
0.85 -
90.6 -
1.17-
53% of 58 duels -
20% of 5 situations -
Nuke8
38% -
0.75 -
80.5 -
1.01-
50% of 56 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ENESPIROMAX plays

Across 146 matches ENESPIROMAX averages K/R 0.81, ADR 87.6 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 78 of 146 matches the rating was 1.10 or higher (53%), in 39 it was below 0.90. In 95 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.24. ENESPIROMAX loses the most ELO on Dust 2 (−25 ELO, win rate 43%). Things go best in match 3 of the day (+73 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +73 ELO. Improved over the last three months: Win rate +8 pp, ELO +228. Got weaker: Rating −0.05, ADR −5.2, Headshots −5 pp. Unchanged in recent months: K/R at 0.80. Last 30 days: 77 matches, win rate 58%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.