EMR37

Turkey
On FACEIT since 2025 59 matches tracked 28 matches in 30 days
Last updated:

How does EMR37 play?

Rating 1.44 K/R 1.03 ADR 110.7 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 59 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 46% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 3.7
Knife kills 4 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.3% of rounds and so well above the average (4.1%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 8.3%+4.2 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 32x 4K, 4 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether EMR37 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

1.02
SepOctNov

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −15 ELO
25 matches · 40% win rate

EMR37 loses the most ELO on Dust 2: −15 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.29 · Mirage
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
40% better than 15%
1.03 better than 99%
113.1 better than 99%
1.46 better than 99%
62% of 162 duels better than 95%
47% of 19 situations better than 78%
Mirage14
36% -
1.03 -
109.2 -
1.42-
58% of 93 duels -
30% of 10 situations -
Cache5
20% -
1.00 -
115.6 -
1.42-
56% of 25 duels -
25% of 4 situations -
Nuke4
50% -
0.96 -
106.5 -
1.32-
57% of 21 duels -
0% of 5 situations -
Ancient3
0% -
1.00 -
101.4 -
1.43-
42% of 19 duels -
0% of 1 situations -
Anubis3
0% -
0.95 -
101.7 -
1.27-
43% of 21 duels -
0% of 2 situations -
Vertigo3
100% -
1.15 -
112.5 -
1.60-
72% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EMR37 plays

Across 59 matches EMR37 averages K/R 1.03, ADR 110.7 and a rating of 1.44. Biggest strength: Rating at 1.44, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 22.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 40% win rate in 25 matches. In 47 of 59 matches the rating was 1.10 or higher (80%), in 5 it was below 0.90. In 59 matches with detailed stats: 32 4Ks and 4 aces. EMR37 loses the most ELO on Dust 2 (−15 ELO, win rate 40%). Things go best in match 1 of the day (−54 ELO, win rate 46%). Match no. 1 of the day goes best: 46% win rate, −54 ELO. Last 30 days: 28 matches, win rate 32%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.