EMOKARATE200

Sweden
On FACEIT since 2019 180 matches tracked 96 matches in 30 days
ELO ▲ 233
2,296
30-day peak: 2,465
Rank EU
#107,637
Sweden #2,848 in Sweden
Last updated:

How does EMOKARATE200 play?

Rating 1.08 K/R 0.79 ADR 84.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 24%+12 pp · Ø 12% better than 92%
K/D 1.10+0.06 · Ø 1.04 better than 67%
Pistol kills per match 3.4
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 29x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 7%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +175
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.6, Headshots at 48%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.93. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
30 matches · 40% win rate
On Dust 2 −25 ELO
52 matches · 56% win rate
Between 0:00 and 6:00 −80 ELO, win rate 50%
On Saturdays −30 ELO, win rate 48%

EMOKARATE200 loses the most ELO in match 3 of the day: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Cache
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 39 · Anubis
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
44% better than 21%
0.77 better than 60%
83.9 better than 62%
1.02 better than 43%
58% of 371 duels better than 84%
32% of 22 situations better than 32%
Dust 252
56% better than 65%
0.78 better than 66%
85.1 better than 68%
1.10 better than 68%
59% of 282 duels better than 87%
55% of 29 situations better than 87%
Ancient30
67% better than 89%
0.77 better than 60%
83.9 better than 60%
1.05 better than 53%
58% of 152 duels better than 82%
47% of 15 situations better than 75%
Anubis18
61% better than 79%
0.83 better than 84%
88.3 better than 80%
1.13 better than 75%
59% of 96 duels better than 86%
43% of 7 situations better than 62%
Nuke8
63% -
0.84 -
86.3 -
1.21-
54% of 35 duels -
25% of 4 situations -
Cache7
71% -
0.82 -
82.3 -
1.24-
50% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EMOKARATE200 plays

Across 180 matches EMOKARATE200 averages K/R 0.79, ADR 84.8 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 86 of 180 matches the rating was 1.10 or higher (48%), in 56 it was below 0.90. In 159 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. EMOKARATE200 loses the most ELO in match 3 of the day (−60 ELO, win rate 40%). Things go best from match 5 of the day (+65 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +65 ELO. Improved over the last three months: ELO +175. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.6, Headshots at 48%. Last 30 days: 96 matches, win rate 53%, net ELO +155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.