EMERYTURA67

Kiribati
On FACEIT since 2014 220 matches tracked 50 matches in 30 days
Last updated:

How does EMERYTURA67 play?

Rating 0.98 (from 170 matches) K/R 0.73 ADR 80.9 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (51%).

Headshot rate 68%+17 pp · Ø 51% better than 99%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.93−0.12 · Ø 1.05 better than 10%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 20x 4K, 4 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 88%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +142
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.13, ADR −5.8, Headshots −2 pp

Sep to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −82 ELO
46 matches · 43% win rate
On Dust 2 −30 ELO
22 matches · 55% win rate
On Thursdays −26 ELO, win rate 36%

EMERYTURA67 loses the most ELO on Ancient: −82 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.97 · Cache
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 44%
0.70 better than 26%
79.2 better than 39%
0.93 better than 14%
48% of 332 duels better than 30%
42% of 12 situations better than 62%
Ancient46
43% better than 17%
0.72 better than 34%
80.9 better than 42%
0.94 better than 17%
51% of 207 duels better than 42%
22% of 9 situations better than 14%
Anubis34
44% better than 20%
0.74 better than 45%
78.3 better than 31%
1.03 better than 43%
43% of 147 duels better than 9%
18% of 11 situations better than 8%
Nuke24
63% better than 74%
0.72 better than 33%
78.6 better than 32%
1.00 better than 36%
50% of 109 duels better than 38%
50% of 2 situations better than 76%
Dust 222
55% better than 59%
0.76 better than 54%
89.8 better than 84%
1.15-
42% of 73 duels better than 8%
67% of 3 situations better than 97%
Cache16
50% -
0.79 -
84.3 -
1.04-
43% of 76 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EMERYTURA67 plays

Across 220 matches EMERYTURA67 averages K/R 0.73 and ADR 80.9; the rating across the 170 rated matches is 0.98. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 68% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 58 of 170 matches the rating was 1.10 or higher (34%), in 78 it was below 0.90. In 132 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. EMERYTURA67 loses the most ELO on Ancient (−82 ELO, win rate 43%). Things go best on Mirage (+59 ELO, win rate 51%). Match no. 4 of the day goes best: 65% win rate, −54 ELO. Improved over the last three months: Win rate +8 pp, ELO +142. Got weaker: K/R −0.05, Rating −0.13, ADR −5.8, Headshots −2 pp. Last 30 days: 50 matches, win rate 50%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.