EL_PLAN3

Croatia
On FACEIT since 2024 146 matches tracked 36 matches in 30 days
Last updated:

How does EL_PLAN3 play?

Rating 1.08 K/R 0.75 ADR 81.4 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 36%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.9
Knife kills 2 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 15x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +350
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 81.3
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −53 ELO, win rate 42%
On Saturdays −30 ELO, win rate 43%

EL_PLAN3 loses the most ELO on Dust 2: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 41 · Ancient
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 8 wins in a row · Anubis
  5. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 49%
0.82 better than 82%
87.0 better than 77%
1.15 better than 85%
56% of 217 duels better than 78%
33% of 36 situations better than 37%
Dust 228
43% better than 24%
0.72 better than 40%
82.5 better than 60%
1.02 better than 45%
53% of 128 duels better than 62%
45% of 29 situations better than 70%
Inferno26
54% better than 58%
0.70 better than 26%
78.8 better than 32%
1.06 better than 47%
56% of 101 duels better than 65%
37% of 19 situations better than 46%
Anubis17
65% better than 87%
0.76 better than 61%
80.6 better than 49%
1.09 better than 70%
51% of 71 duels right on the average
27% of 11 situations better than 22%
Ancient11
36% -
0.71 -
77.2 -
1.04-
58% of 53 duels -
25% of 12 situations -
Nuke10
50% -
0.71 -
68.6 -
0.96-
43% of 40 duels -
80% of 5 situations -
Cache9
67% -
0.75 -
78.6 -
1.08-
57% of 35 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EL_PLAN3 plays

Across 146 matches EL_PLAN3 averages K/R 0.75, ADR 81.4 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 70 of 146 matches the rating was 1.10 or higher (48%), in 41 it was below 0.90. In 117 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. EL_PLAN3 loses the most ELO on Dust 2 (−45 ELO, win rate 43%). Things go best on Inferno (+2 ELO, win rate 54%). Match no. 3 of the day goes best: 62% win rate, −3 ELO. Improved over the last three months: Win rate +6 pp, ELO +350. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 81.3. Last 30 days: 36 matches, win rate 64%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.