EL_METADONE

Georgia
On FACEIT since 2022 214 matches tracked 111 matches in 30 days
ELO ▲ 73
2,046
30-day peak: 2,185
Rank NA ▼ 351 places
#7,070
Georgia #9 in Georgia
30 days · prev. #6,719 · best #4,724
Last updated:

How does EL_METADONE play?

Rating 1.09 K/R 0.79 ADR 85.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 214 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.0
Knife kills 3 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 27x 4K, 7 aces in 114 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +10.3, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −132

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
45 matches · 40% win rate
On Anubis −13 ELO
25 matches · 44% win rate
Between 6:00 and 12:00 −122 ELO, win rate 37%
On Tuesdays −76 ELO, win rate 41%

EL_METADONE loses the most ELO in match 1 of the day: −54 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
65% better than 92%
0.81 better than 79%
87.9 better than 80%
1.12 better than 76%
54% of 389 duels better than 67%
36% of 33 situations better than 42%
Mirage63
49% better than 39%
0.81 better than 78%
86.2 better than 74%
1.12 better than 77%
58% of 313 duels better than 86%
33% of 39 situations better than 37%
Anubis25
44% better than 26%
0.75 better than 54%
82.1 better than 57%
0.99 better than 33%
48% of 119 duels better than 31%
67% of 12 situations better than 95%
Ancient19
11% better than 1%
0.77 better than 61%
80.9 better than 45%
1.04 right on the average
54% of 95 duels better than 66%
30% of 20 situations better than 32%
Cache16
75% -
0.83 -
87.7 -
1.14-
66% of 67 duels -
44% of 9 situations -
Nuke11
45% -
0.75 -
81.1 -
1.01-
56% of 52 duels -
60% of 10 situations -
Inferno9
44% -
0.76 -
76.7 -
1.04-
61% of 54 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EL_METADONE plays

Across 214 matches EL_METADONE averages K/R 0.79, ADR 85.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 90 of 214 matches the rating was 1.10 or higher (42%), in 79 it was below 0.90. In 114 matches with detailed stats: 27 4Ks and 7 aces. Best month by rating: October 2026 at 1.17. EL_METADONE loses the most ELO in match 1 of the day (−54 ELO, win rate 40%). Things go best on Dust 2 (+57 ELO, win rate 65%). Match no. 3 of the day goes best: 64% win rate, +7 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +10.3, Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −132. Last 30 days: 111 matches, win rate 51%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.