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ELS4N

Turkey
On FACEIT since 2024 467 matches tracked 176 matches in 30 days
Last updated:

How does ELS4N play?

Rating 0.95 K/R 0.66 ADR 77.7 from 467 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 467 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 2.7
Knife kills 5 in 467 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 13%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 49x 4K, 2 aces in 367 matches

Utility and deaths

Strength
Nades, flashes and deaths

1.00 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 1.00+0.70 · Ø 0.30 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 77.2, Headshots at 47%
▼ Got worse
Win rate −4 pp, ELO −174

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.69. Last 3 months unchanged at 0.66. Clearly below the average (0.75).

Patterns

From the last 467 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
51 matches · 43% win rate
On Cache −55 ELO
49 matches · 43% win rate
Between 12:00 and 18:00 +8 ELO, win rate 41%
On Fridays +29 ELO, win rate 40%

ELS4N loses the most ELO on Inferno: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Ancient
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 43 · Dust 2
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 467 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2171
54% better than 55%
0.69 better than 22%
80.0 better than 42%
1.00 better than 32%
47% of 526 duels better than 24%
44% of 130 situations better than 65%
Ancient125
48% better than 33%
0.65 better than 9%
75.1 better than 15%
0.94 better than 17%
49% of 344 duels better than 33%
43% of 84 situations better than 65%
Inferno51
43% better than 11%
0.68 better than 12%
86.5 better than 60%
0.95 better than 9%
60% of 174 duels better than 78%
23% of 31 situations better than 17%
Cache49
43% better than 15%
0.60 better than 7%
70.5 better than 9%
0.88 better than 11%
42% of 156 duels better than 8%
24% of 33 situations better than 15%
Nuke39
49% better than 28%
0.70 better than 23%
80.4 better than 41%
0.96 better than 16%
47% of 142 duels better than 18%
33% of 33 situations better than 34%
Mirage17
41% better than 12%
0.53 better than 1%
64.5 better than 1%
0.80 better than 1%
44% of 63 duels better than 12%
11% of 9 situations better than 2%
Anubis12
33% -
0.59 -
77.0 -
0.80-
52% of 63 duels -
-
Overpass3
67% -
0.66 -
80.7 -
0.90-
25% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ELS4N plays

Across 467 matches ELS4N averages K/R 0.66, ADR 77.7 and a rating of 0.95. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 54% win rate in 171 matches. In 143 of 467 matches the rating was 1.10 or higher (31%), in 208 it was below 0.90. In 367 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. ELS4N loses the most ELO on Inferno (−60 ELO, win rate 43%). Things go best on Dust 2 (+584 ELO, win rate 54%). Match no. 3 of the day goes best: 59% win rate, +111 ELO. Got weaker: Win rate −4 pp, ELO −174. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 77.2, Headshots at 47%. Last 30 days: 176 matches, win rate 51%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.