ELLO_POLICIA
How does ELLO_POLICIA play?
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Strength33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.30 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 6.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.97. Last 3 months: 0.90 (at the start 0.82). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.41. Last 3 months: 1.30 (at the start 1.15). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 100.2. Last 3 months: 94.5 (at the start 90.4). Well above the average (80.8).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 42% (at the start 44%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 70%. Last 3 months: 58% (at the start 63%). Well above the average (50%).
Best month: November 2026 with 2,136. Last 3 months: 2,184 (at the start 1,891).
Rounds with first kill
Best month: October 2026 with 14%. Last 3 months: 13% (at the start 12%). Well above the average (11%).
1v1 clutches won
Best month: September 2026 with 50%. Last 3 months: 41% (at the start 33%). Just above the average (39%).
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ELLO_POLICIA loses the most ELO on Mirage: −10 ELO, 70% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.44 · Mirage
- Reached level 10 · Mirage
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 38 · Inferno
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How ELLO_POLICIA plays
Across 87 matches ELLO_POLICIA averages K/R 0.87, ADR 93.1 and a rating of 1.25. Biggest strength: Rating at 1.25, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 43% headshots. The strongest map is Mirage with a 70% win rate in 43 matches. In 56 of 87 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 87 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.41. ELLO_POLICIA loses the most ELO on Mirage (−10 ELO, win rate 70%). Things go best from match 5 of the day (+13 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +13 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +4.1, ELO +293, First kills +1 pp, Clutch 1v1 +8 pp. Got weaker: Headshots −2 pp, Win rate −5 pp. Last 30 days: 38 matches, win rate 68%, net ELO −13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.