ELLO_POLICIA

Russia
On FACEIT since 2026 87 matches tracked 38 matches in 30 days
ELO ▲ 153
2,184
30-day peak: 2,184
Rank EU
#149,287
Russia #42,352 in Russia
Last updated:

How does ELLO_POLICIA play?

Rating 1.25 K/R 0.87 ADR 93.1 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 87 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.0
Knife kills 7 in 87 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 25x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +4.1, ELO +293, First kills +1 pp, Clutch 1v1 +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.90 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
43 matches · 70% win rate

ELLO_POLICIA loses the most ELO on Mirage: −10 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 38 · Inferno

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
70% better than 97%
0.97 better than 98%
101.8 better than 98%
1.42 better than 99%
63% of 233 duels better than 96%
29% of 35 situations better than 24%
Inferno14
64% -
0.80 -
84.3 -
1.14-
54% of 59 duels -
46% of 13 situations -
Cache8
50% -
0.75 -
80.6 -
1.04-
57% of 30 duels -
67% of 6 situations -
Ancient7
43% -
0.76 -
85.9 -
1.08-
42% of 26 duels -
33% of 6 situations -
Dust 27
43% -
0.83 -
95.2 -
1.16-
65% of 26 duels -
40% of 5 situations -
Nuke5
20% -
0.71 -
78.4 -
0.98-
61% of 18 duels -
60% of 5 situations -
Anubis3
67% -
0.78 -
84.2 -
1.11-
86% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ELLO_POLICIA plays

Across 87 matches ELLO_POLICIA averages K/R 0.87, ADR 93.1 and a rating of 1.25. Biggest strength: Rating at 1.25, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 43% headshots. The strongest map is Mirage with a 70% win rate in 43 matches. In 56 of 87 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 87 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.41. ELLO_POLICIA loses the most ELO on Mirage (−10 ELO, win rate 70%). Things go best from match 5 of the day (+13 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +13 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +4.1, ELO +293, First kills +1 pp, Clutch 1v1 +8 pp. Got weaker: Headshots −2 pp, Win rate −5 pp. Last 30 days: 38 matches, win rate 68%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.