EL1TE01

Turkey
On FACEIT since 2021 259 matches tracked 99 matches in 30 days
ELO ▲ 163
2,210
30-day peak: 2,240
Rank EU
#137,094
Turkey #3,676 in Turkey
Last updated:

How does EL1TE01 play?

Rating 1.07 K/R 0.75 ADR 80.1 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.5
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 43x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +435
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 80.2, Headshots at 58%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
57 matches · 58% win rate
On Anubis −31 ELO
44 matches · 66% win rate
On Thursdays −55 ELO, win rate 42%

EL1TE01 loses the most ELO on Mirage: −88 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 33 · Dust 2
  5. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
54% better than 63%
0.79 better than 72%
84.1 better than 65%
1.13 better than 78%
53% of 452 duels better than 60%
38% of 56 situations right on the average
Mirage57
58% better than 76%
0.73 better than 47%
76.6 better than 29%
1.07 better than 64%
56% of 180 duels better than 77%
35% of 46 situations better than 40%
Anubis44
66% better than 91%
0.75 better than 54%
80.1 better than 43%
1.07 better than 63%
44% of 151 duels better than 14%
38% of 21 situations right on the average
Inferno28
46% better than 20%
0.76 better than 56%
83.8 better than 60%
1.06 right on the average
48% of 145 duels better than 30%
36% of 11 situations better than 44%
Nuke14
36% -
0.68 -
70.4 -
0.88-
36% of 56 duels -
20% of 5 situations -
Ancient11
27% -
0.66 -
70.0 -
0.96-
38% of 34 duels -
27% of 11 situations -
Cache9
67% -
0.70 -
74.5 -
1.01-
56% of 34 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EL1TE01 plays

Across 259 matches EL1TE01 averages K/R 0.75, ADR 80.1 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Anubis with a 66% win rate in 44 matches. In 116 of 259 matches the rating was 1.10 or higher (45%), in 79 it was below 0.90. In 197 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: November 2026 at 1.13. EL1TE01 loses the most ELO on Mirage (−88 ELO, win rate 58%). Things go best on Dust 2 (+21 ELO, win rate 54%). Improved over the last three months: ELO +435. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 80.2, Headshots at 58%, Win rate at 54%. Last 30 days: 99 matches, win rate 58%, net ELO +234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.