EKO_MLEKO1
How does EKO_MLEKO1 play?
Compared with 1,141 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.76 K/D and so well below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.7%).
Utility and deaths
Average1.3 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: November 2026 with 0.69.
Rating, 1.00 is an average match
Best month: November 2026 with 0.93.
Damage per round (ADR)
Best month: November 2026 with 73.7.
Share of headshot kills
Best month: September 2026 with 40%.
Matches won (win rate)
Best month: September 2026 with 60%.
Best month: November 2026 with 1,032.
Rounds with first kill
Best month: September 2026 with 17%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 25 · Ancient
- Highest rating in a match: 1.81 · Inferno
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How EKO_MLEKO1 plays
Across 50 matches EKO_MLEKO1 averages K/R 0.60, ADR 66.4 and a rating of 0.80. Biggest strength: Utility hit rate at 46%, better than 97% of level 5 players. Most room to improve: Rating at 0.80, better than only 3% of level 5 players. Averages 12.7 kills per match with 35% headshots. In 10 of 50 matches the rating was 1.10 or higher (20%), in 34 it was below 0.90. In 50 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: November 2026 at 0.93. Things go best in match 1 of the day (−28 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, −28 ELO. Last 30 days: 30 matches, win rate 53%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.