EKONOMEISTER

Mongolia
On FACEIT since 2021 351 matches tracked 166 matches in 30 days
ELO ▲ 41
2,595
30-day peak: 2,793
Rank SEA ▼ 338 places
#818
Mongolia #210 in Mongolia
30 days · prev. #480 · best #371
Last updated:

How does EKONOMEISTER play?

Rating 1.15 (from 165 matches) K/R 0.82 ADR 88.0 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 278 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.7 from the last 278
Knife kills 11 in 278 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 77%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 78x 4K, 12 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 34%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +6.5, Headshots +2 pp, ELO +74, First kills +1 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
106 matches · 45% win rate
On Anubis −35 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −109 ELO, win rate 44%
On Tuesdays −34 ELO, win rate 36%

EKONOMEISTER loses the most ELO on Mirage: −40 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
45% better than 21%
0.81 better than 75%
88.1 better than 78%
1.12 better than 72%
56% of 648 duels better than 75%
48% of 54 situations better than 78%
Dust 254
44% better than 20%
0.83 better than 83%
92.0 better than 90%
1.15 better than 79%
58% of 328 duels better than 82%
36% of 39 situations better than 44%
Ancient49
59% better than 70%
0.83 better than 82%
88.7 better than 79%
1.15 better than 80%
53% of 314 duels better than 55%
52% of 27 situations better than 85%
Nuke23
65% better than 81%
0.94 better than 99%
94.3 better than 92%
1.31 better than 97%
66% of 122 duels better than 97%
43% of 14 situations better than 56%
Anubis22
45% better than 23%
0.76 better than 57%
82.2 better than 55%
1.06 better than 55%
47% of 109 duels better than 23%
47% of 15 situations better than 73%
Cache12
50% -
0.85 -
88.5 -
1.18-
60% of 73 duels -
23% of 13 situations -
Inferno11
55% -
0.75 -
85.5 -
1.06-
50% of 84 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EKONOMEISTER plays

Across 351 matches EKONOMEISTER averages K/R 0.82 and ADR 88.0; the rating across the 165 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 153 of 278 matches the rating was 1.10 or higher (55%), in 65 it was below 0.90. In 351 matches with detailed stats: 78 4Ks and 12 aces. Best month by rating: November 2026 at 1.20. EKONOMEISTER loses the most ELO on Mirage (−40 ELO, win rate 45%). Things go best in match 2 of the day (−3 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −3 ELO. Improved over the last three months: K/R +0.06, ADR +6.5, Headshots +2 pp, ELO +74, First kills +1 pp. Got weaker: Win rate −6 pp, Clutch 1v1 −12 pp. Last 30 days: 166 matches, win rate 51%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.