EK240725

Italy
On FACEIT since 2026 255 matches tracked 30 matches in 30 days
Last updated:

How does EK240725 play?

Rating 1.02 K/R 0.72 ADR 80.0 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 254 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Level 6

Compared with 1,122 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 55%+5 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 62%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 79%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 15%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.02+0.04 · Ø 0.98 better than 69%
Pistol kills per match 2.4
Knife kills 3 in 254 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 64%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 71%
4Ks and aces 42x 4K, 5 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 83%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 48%
Deaths per round 71%−2 pp · Ø 73% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.1
= Stayed the same
Headshots at 38%, Win rate at 48%, ELO at 1,204
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −119 ELO
31 matches · 35% win rate
On Dust 2 −44 ELO
98 matches · 48% win rate
On Fridays −79 ELO, win rate 33%

EK240725 loses the most ELO on Inferno: −119 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
48% better than 43%
0.72 better than 57%
79.4 better than 56%
1.05 better than 74%
55% of 440 duels better than 79%
57% of 56 situations better than 93%
Mirage56
52% better than 55%
0.73 better than 59%
79.8 better than 58%
0.99 right on the average
58% of 280 duels better than 89%
45% of 42 situations better than 73%
Anubis39
56% better than 70%
0.79 better than 88%
85.8 better than 86%
1.08 better than 84%
59% of 164 duels better than 96%
27% of 30 situations better than 24%
Inferno31
35% better than 9%
0.68 better than 42%
77.0 better than 47%
0.93 better than 38%
53% of 158 duels better than 72%
29% of 14 situations better than 33%
Ancient27
41% better than 21%
0.69 better than 43%
78.3 better than 45%
0.96 better than 47%
48% of 122 duels better than 41%
26% of 27 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How EK240725 plays

Across 254 matches EK240725 averages K/R 0.72, ADR 80.0 and a rating of 1.02. Biggest strength: Opening duels won at 55%, better than 91% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 15% of level 6 players. Averages 16.1 kills per match with 38% headshots. The strongest map is Anubis with a 56% win rate in 39 matches. In 93 of 254 matches the rating was 1.10 or higher (37%), in 100 it was below 0.90. In 230 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. EK240725 loses the most ELO on Inferno (−119 ELO, win rate 35%). Things go best on Anubis (+64 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −4 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.1. Unchanged in recent months: Headshots at 38%, Win rate at 48%, ELO at 1,204. Last 30 days: 30 matches, win rate 53%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.