EK0070

Ukraine
137 matches tracked
Last updated:

How does EK0070 play?

Rating 0.84 (from 87 matches) K/R 0.64 ADR 76.1 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 3% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 26% very weak below 0.75 38%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 4

Compared with 902 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 74%
Opening duels won 46%−3 pp · Ø 49% better than 32%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 45%+8 pp · Ø 37% better than 85%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 3%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.97).

Headshot rate 42%−1 pp · Ø 43% better than 47%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.81−0.16 · Ø 0.97 better than 9%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.1).

2K rounds 11.4%−1.3 pp · Ø 12.7% better than 24%
3K rounds 2.7%−1.0 pp · Ø 3.7% better than 16%
MVPs per match 1.6−0.5 · Ø 2.1 better than 8%
4Ks and aces 3x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.6).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 6.6+3.0 · Ø 3.6 better than 94%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 32%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.63, Rating at 0.83, ADR at 74.9, Headshots at 42%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.76
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.63 (at the start 0.64). Clearly below the average (0.70).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −153 ELO
23 matches · 39% win rate
On Mirage −152 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 −74 ELO, win rate 33%
On Mondays −135 ELO, win rate 29%

EK0070 loses the most ELO in match 3 of the day: −153 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.91 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% better than 60%
0.68 better than 46%
78.8 better than 62%
0.92 better than 40%
49% of 166 duels better than 54%
67% of 9 situations better than 96%
Mirage39
44% better than 32%
0.56 better than 4%
70.5 better than 18%
0.77 better than 5%
46% of 126 duels better than 34%
20% of 10 situations better than 13%
Inferno17
41% better than 25%
0.65 better than 32%
73.2 better than 31%
0.84-
36% of 59 duels better than 6%
57% of 7 situations better than 92%
Ancient13
38% -
0.68 -
84.5 -
0.89-
49% of 35 duels -
67% of 3 situations -
Anubis9
56% -
0.53 -
70.7 -
0.70-
41% of 39 duels -
0% of 2 situations -
Nuke8
50% -
0.76 -
87.8 -
0.86-
68% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EK0070 plays

Across 137 matches EK0070 averages K/R 0.64 and ADR 76.1; the rating across the 87 rated matches is 0.84. Biggest strength: Utility damage per round at 6.6, better than 94% of level 4 players. Most room to improve: Rating at 0.84, better than only 9% of level 4 players. Averages 14.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 52% win rate in 50 matches. In 14 of 87 matches the rating was 1.10 or higher (16%), in 56 it was below 0.90. In 67 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: November 2026 at 1.06. EK0070 loses the most ELO in match 3 of the day (−153 ELO, win rate 39%). Things go best on Dust 2 (+205 ELO, win rate 52%). Improved over the last three months: ELO +91. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.83, ADR at 74.9, Headshots at 42%. Last 30 days: 6 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.