EI1AN

HN
104 matches tracked
Last updated:

How does EI1AN play?

K/R 0.73 ADR 76.1 from 104 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 53% no comparison
K/D 0.97−0.03 better than 42%
Pistol kills per match 2.4
Knife kills 1 in 104 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.5% no comparison
Rounds with 3K 3.9% no comparison
MVPs per match 2.3+0.1 better than 64%
4Ks and aces 2x 4K, 0 aces in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.33 no comparison
Rounds with a death 76%+4.0 pp better than 16%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +148
= Stayed the same
K/R at 0.73, ADR at 76.7
▼ Got worse
Headshots −10 pp, Win rate −6 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.74).

Patterns

From the last 104 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
40% better than 16%
0.67 better than 27%
72.8 better than 18%
-
56% of 113 duels better than 82%
23% of 13 situations better than 15%
Dust 219
42% better than 21%
0.73 better than 57%
75.7 better than 30%
-
55% of 86 duels better than 77%
40% of 5 situations better than 56%
Ancient17
53% better than 56%
0.68 better than 30%
70.4 better than 7%
-
53% of 80 duels better than 71%
47% of 15 situations better than 72%
Anubis13
69% –
0.80 –
85.4 –
-
57% of 70 duels –
50% of 4 situations –
Inferno11
55% –
0.99 –
92.1 –
-
62% of 73 duels –
67% of 9 situations –
Cache10
40% –
0.70 –
74.9 –
-
55% of 73 duels –
40% of 5 situations –
Nuke9
44% –
0.62 –
63.9 –
-
37% of 46 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How EI1AN plays

Most room to improve: Rounds with a death at 76%. That is better than only 16% of players on level 7. On average 15.8 kills per match, 49% of them headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 18 matches with detailed stats: 2 4Ks and 0 aces. Things go best on Mirage (+3 ELO, win rate 40%). Improved over the last three months: ELO +148. Got weaker: Headshots −10 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 76.7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.