EGNAHC

Vietnam
On FACEIT since 2020 462 matches tracked 150 matches in 30 days
ELO ▲ 361
2,794
30-day peak: 2,904
Rank SA ▲ 186 places
#406
Vietnam #1 in Vietnam
30 days · prev. #592 · best #259
Last updated:

How does EGNAHC play?

Rating 1.03 (from 418 matches) K/R 0.72 ADR 81.0 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 418 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (401 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.03−0.02 · Ø 1.05 better than 37%
Pistol kills per match 2.7
Zeus kills1 in 462 matches
Knife kills 10 in 462 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 80x 4K, 7 aces in 401 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 6.4+2.4 · Ø 4.0 better than 94%
Enemies flashed per round 0.66+0.35 · Ø 0.31 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +744
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 80.9, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
40 matches · 48% win rate
On Inferno −5 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 −120 ELO, win rate 47%
On Wednesdays +35 ELO, win rate 42%

EGNAHC loses the most ELO on Anubis: −33 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.45 · Mirage
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2152
55% better than 55%
0.73 better than 39%
82.3 better than 52%
1.04 better than 43%
53% of 539 duels better than 55%
36% of 80 situations better than 43%
Mirage141
57% better than 66%
0.73 better than 38%
80.6 better than 43%
1.00 better than 31%
53% of 555 duels better than 55%
38% of 73 situations right on the average
Ancient61
54% better than 52%
0.73 better than 36%
80.5 better than 40%
1.05 right on the average
47% of 219 duels better than 22%
24% of 37 situations better than 15%
Anubis40
48% better than 30%
0.71 better than 30%
79.8 better than 40%
1.03 better than 41%
48% of 140 duels better than 27%
39% of 23 situations better than 51%
Cache36
58% right on the average
0.75 better than 38%
82.6 better than 44%
1.07 better than 41%
51% of 123 duels better than 34%
36% of 33 situations better than 41%
Inferno21
52% better than 29%
0.71 better than 21%
82.8 better than 41%
0.98 better than 14%
45% of 62 duels better than 8%
50% of 6 situations better than 73%
Nuke10
20% -
0.64 -
69.3 -
0.92-
39% of 33 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EGNAHC plays

Across 462 matches EGNAHC averages K/R 0.72 and ADR 81.0; the rating across the 418 rated matches is 1.03. Biggest strength: Utility damage per round at 6.4, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Cache with a 58% win rate in 36 matches. In 178 of 418 matches the rating was 1.10 or higher (43%), in 166 it was below 0.90. In 401 matches with detailed stats: 80 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. EGNAHC loses the most ELO on Anubis (−33 ELO, win rate 48%). Things go best on Mirage (+173 ELO, win rate 57%). Improved over the last three months: Win rate +5 pp, ELO +744. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 80.9, Headshots at 51%. Last 30 days: 150 matches, win rate 55%, net ELO +353.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.