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EEBAASHH

Poland
On FACEIT since 2025 247 matches tracked 79 matches in 30 days
Last updated:

How does EEBAASHH play?

Rating 1.00 K/R 0.72 ADR 83.4 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 54%+4 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (46%).

Headshot rate 33%−13 pp · Ø 46% better than 4%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.01+0.02 · Ø 0.99 better than 61%
Pistol kills per match 1.7
Knife kills 1 in 247 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.9%).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 82%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 29x 4K, 0 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

11.6 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 11.6+7.6 · Ø 4.0 better than 99%
Enemies flashed per round 0.71+0.46 · Ø 0.25 better than 99%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +7 pp, ELO +402
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 84.2, Headshots at 32%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.72 (at the start 0.73). Right on the average (0.72).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −139 ELO
52 matches · 37% win rate
On Ancient −135 ELO
21 matches · 38% win rate
On Mondays −150 ELO, win rate 37%

EEBAASHH loses the most ELO on Mirage: −139 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
47% better than 38%
0.71 better than 47%
81.9 better than 64%
0.99 right on the average
56% of 326 duels better than 82%
35% of 62 situations better than 43%
Mirage52
37% better than 11%
0.75 better than 65%
82.5 better than 66%
1.03 better than 63%
53% of 213 duels better than 67%
40% of 40 situations better than 57%
Inferno37
62% better than 78%
0.80 better than 87%
96.0 better than 96%
1.12 better than 88%
60% of 144 duels better than 89%
46% of 24 situations better than 74%
Anubis36
47% better than 37%
0.68 better than 31%
80.9 better than 56%
0.95 better than 34%
45% of 120 duels better than 23%
54% of 24 situations better than 88%
Ancient21
38% better than 12%
0.63 better than 15%
77.7 better than 42%
0.86 better than 16%
42% of 101 duels better than 17%
38% of 16 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How EEBAASHH plays

Across 247 matches EEBAASHH averages K/R 0.72, ADR 83.4 and a rating of 1.00. Biggest strength: Utility damage per round at 11.6, better than 99% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 4% of level 6 players. Averages 15.9 kills per match with 33% headshots. The strongest map is Inferno with a 62% win rate in 37 matches. In 91 of 247 matches the rating was 1.10 or higher (37%), in 100 it was below 0.90. In 183 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: August 2026 at 1.14. EEBAASHH loses the most ELO on Mirage (−139 ELO, win rate 37%). Things go best from match 5 of the day (+28 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +28 ELO. Improved over the last three months: Win rate +7 pp, ELO +402. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 84.2, Headshots at 32%. Last 30 days: 79 matches, win rate 49%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.