EDG-S1mon

Morocco
On FACEIT since 2026 114 matches tracked 93 matches in 30 days
ELO
1,596
Peak across the last 114 matches: 1,596
Rank OCE ▲ 1,258 places
#2,802
30 days · prev. #4,060 · best #1,956
Last updated:

How does EDG-S1mon play?

Rating 1.29 K/R 0.92 ADR 93.7 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 114 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,432 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.00).

Headshot rate 49%+2 pp · Ø 47% better than 61%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.32+0.32 · Ø 1.00 better than 99%
Pistol kills per match 2.8
Knife kills 5 in 114 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.2).

2K rounds 16.5%+3.3 pp · Ø 13.2% better than 97%
3K rounds 6.9%+3.0 pp · Ø 3.9% better than 99%
MVPs per match 3.3+1.1 · Ø 2.2 better than 99%
4Ks and aces 32x 4K, 6 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 10%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether EDG-S1mon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOctNov

Best month: September 2026 with 0.97.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 43% win rate
In match 2 of the day ±0 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 45%

EDG-S1mon loses the most ELO in match 1 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Inferno
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 77%
0.89 better than 96%
91.8 better than 92%
1.25 better than 96%
57% of 203 duels better than 80%
45% of 44 situations better than 72%
Mirage26
50% right on the average
0.92 better than 98%
94.2 better than 96%
1.29 better than 98%
59% of 118 duels better than 88%
38% of 29 situations better than 47%
Inferno15
60% better than 76%
0.96 better than 99%
96.4 better than 96%
1.35 better than 98%
67% of 54 duels better than 99%
38% of 13 situations better than 55%
Anubis13
69% -
0.98 -
98.6 -
1.42-
61% of 75 duels -
29% of 14 situations -
Ancient7
43% -
1.03 -
105.9 -
1.49-
61% of 31 duels -
100% of 3 situations -
Cache3
33% -
0.78 -
79.5 -
1.06-
33% of 9 duels -
-
Nuke3
0% -
0.62 -
66.3 -
0.84-
45% of 11 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EDG-S1mon plays

Across 114 matches EDG-S1mon averages K/R 0.92, ADR 93.7 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 10% of level 8 players. Averages 20.0 kills per match with 49% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 73 of 114 matches the rating was 1.10 or higher (64%), in 19 it was below 0.90. In 114 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: October 2026 at 1.39. EDG-S1mon loses the most ELO in match 1 of the day (±0 ELO, win rate 43%). Things go best from match 5 of the day (−23 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −23 ELO. Last 30 days: 93 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.