EBLOSTREL3K

Tajikistan
On FACEIT since 2017 282 matches tracked 101 matches in 30 days
ELO ▲ 157
2,317
30-day peak: 2,369
Rank EU
#100,856
Tajikistan #212 in Tajikistan
Last updated:

How does EBLOSTREL3K play?

Rating 0.97 K/R 0.70 ADR 77.3 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 282 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 3.1
Zeus kills2 in 282 matches
Knife kills 3 in 282 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 12%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 48x 4K, 5 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 78.3, Headshots at 57%
▼ Got worse
Win rate −3 pp, ELO −111

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
59 matches · 41% win rate
In match 2 of the day −64 ELO
59 matches · 46% win rate
On Tuesdays ±0 ELO, win rate 45%

EBLOSTREL3K loses the most ELO on Mirage: −71 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 2.04 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
50% better than 42%
0.72 better than 37%
79.2 better than 39%
1.00 better than 33%
50% of 459 duels better than 41%
29% of 58 situations better than 23%
Anubis65
57% better than 66%
0.71 better than 33%
78.5 better than 35%
0.98 better than 30%
46% of 241 duels better than 20%
27% of 45 situations better than 21%
Mirage59
41% better than 13%
0.67 better than 16%
74.4 better than 17%
0.94 better than 17%
49% of 263 duels better than 34%
39% of 36 situations better than 54%
Inferno19
68% better than 88%
0.80 better than 71%
84.3 better than 60%
1.11 better than 64%
56% of 131 duels better than 65%
33% of 12 situations better than 37%
Nuke19
42% better than 14%
0.65 better than 10%
73.8 better than 16%
0.88 better than 5%
47% of 68 duels better than 22%
33% of 9 situations better than 37%
Cache16
69% better than 84%
0.65 better than 20%
71.1 better than 13%
0.93 better than 20%
48% of 61 duels better than 32%
57% of 7 situations better than 85%

Compared with players on the same level who have at least 15 matches on the map.

How EBLOSTREL3K plays

Across 282 matches EBLOSTREL3K averages K/R 0.70, ADR 77.3 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 58% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 84 of 282 matches the rating was 1.10 or higher (30%), in 118 it was below 0.90. In 210 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: November 2026 at 1.14. EBLOSTREL3K loses the most ELO on Mirage (−71 ELO, win rate 41%). Things go best in match 4 of the day (+115 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +115 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Win rate −3 pp, ELO −111. Unchanged in recent months: ADR at 78.3, Headshots at 57%. Last 30 days: 101 matches, win rate 53%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.