EBATb

Anguilla
On FACEIT since 2025 308 matches tracked 78 matches in 30 days
Last updated:

How does EBATb play?

Rating 1.03 (from 267 matches) K/R 0.73 ADR 80.2 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.5
Zeus kills6 in 308 matches
Knife kills 10 in 308 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 44x 4K, 7 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.21, ADR +9.1, Win rate +10 pp, ELO +155
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.74 (at the start 0.65). Right on the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
52 matches · 42% win rate
On Dust 2 −45 ELO
52 matches · 38% win rate
Between 0:00 and 6:00 −57 ELO, win rate 36%
On Sundays −30 ELO, win rate 43%

EBATb loses the most ELO in match 2 of the day: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.04 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
55% better than 60%
0.74 better than 46%
80.4 better than 45%
1.04 right on the average
50% of 522 duels better than 40%
34% of 44 situations better than 41%
Dust 252
38% better than 8%
0.71 better than 32%
77.8 better than 29%
0.99 better than 29%
50% of 199 duels better than 40%
30% of 23 situations better than 26%
Ancient49
43% better than 20%
0.71 better than 29%
81.2 better than 46%
0.96 better than 22%
47% of 230 duels better than 24%
28% of 25 situations better than 27%
Anubis43
53% right on the average
0.80 better than 73%
85.7 better than 72%
1.17 better than 84%
55% of 194 duels better than 67%
38% of 16 situations better than 48%
Nuke27
52% better than 39%
0.72 better than 36%
77.2 better than 30%
1.01 better than 39%
40% of 87 duels better than 5%
23% of 13 situations better than 15%
Cache14
36% -
0.69 -
74.2 -
1.04-
49% of 53 duels -
71% of 7 situations -
Inferno4
25% -
0.60 -
66.5 -
0.72-
45% of 22 duels -
0% of 1 situations -
Vertigo3
33% -
1.06 -
99.0 -
1.50-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EBATb plays

Across 308 matches EBATb averages K/R 0.73 and ADR 80.2; the rating across the 267 rated matches is 1.03. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 115 matches. In 99 of 267 matches the rating was 1.10 or higher (37%), in 101 it was below 0.90. In 250 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. EBATb loses the most ELO in match 2 of the day (−54 ELO, win rate 42%). Things go best on Anubis (+49 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, −72 ELO. Improved over the last three months: K/R +0.09, Rating +0.21, ADR +9.1, Win rate +10 pp, ELO +155. Unchanged in recent months: Headshots at 52%. Last 30 days: 78 matches, win rate 49%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.