EASY4ME

Ukraine
On FACEIT since 2014 245 matches tracked 57 matches in 30 days
ELO ▼ 446
2,314
30-day peak: 2,760
Rank EU
#99,897
Ukraine #3,557 in Ukraine
Last updated:

How does EASY4ME play?

Rating 1.13 K/R 0.82 ADR 88.8 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 245 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.1
Knife kills 3 in 245 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 37x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 42%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 87.4
▼ Got worse
Win rate −10 pp, ELO −137

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
72 matches · 44% win rate
On Cache −51 ELO
22 matches · 50% win rate
On Saturdays +63 ELO, win rate 45%

EASY4ME loses the most ELO on Mirage: −65 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
57% better than 71%
0.82 better than 81%
89.9 better than 85%
1.16 better than 83%
57% of 377 duels better than 79%
33% of 49 situations better than 37%
Mirage72
44% better than 20%
0.84 better than 85%
92.3 better than 90%
1.15 better than 81%
56% of 462 duels better than 75%
39% of 49 situations better than 53%
Inferno26
58% better than 59%
0.82 better than 77%
86.3 better than 67%
1.15 better than 75%
56% of 132 duels better than 66%
38% of 13 situations right on the average
Cache22
50% -
0.86 -
91.8 -
1.16-
61% of 97 duels -
20% of 15 situations -
Ancient20
65% better than 88%
0.77 better than 61%
79.3 better than 36%
1.12 better than 74%
64% of 80 duels better than 96%
44% of 9 situations better than 67%
Anubis20
40% better than 15%
0.71 better than 33%
78.7 better than 36%
0.96 better than 23%
50% of 110 duels better than 38%
16% of 19 situations better than 8%
Nuke4
50% -
0.85 -
96.1 -
1.10-
57% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EASY4ME plays

Across 245 matches EASY4ME averages K/R 0.82, ADR 88.8 and a rating of 1.13. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 127 of 245 matches the rating was 1.10 or higher (52%), in 64 it was below 0.90. In 168 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. EASY4ME loses the most ELO on Mirage (−65 ELO, win rate 44%). Things go best on Inferno (+174 ELO, win rate 58%). Match no. 4 of the day goes best: 62% win rate, +84 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −10 pp, ELO −137. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 87.4. Last 30 days: 57 matches, win rate 39%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.