E4S-
Compared with 2,492 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so right on the average (10%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.04 K/D and so just above the average (1.03).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average5.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 0.98 (at the start 1.11). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 85.8. Last 3 months: 79.9 (at the start 85.8). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 49%). Right on the average (50%).
Matches won (win rate)
Best month: November 2026 with 56%. Last 3 months unchanged at 55%. Clearly above the average (50%).
Best month: November 2026 with 2,367. Last 3 months: 2,432 (at the start 1,935).
Rounds with first kill
Best month: October 2026 with 11%. Last 3 months: 9% (at the start 10%). Clearly below the average (10%).
1v1 clutches won
Best month: November 2026 with 75%. Last 3 months: 54% (at the start 30%). Well above the average (39%).
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
E4S- loses the most ELO on Ancient: −1 ELO, 46% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Nuke
- Highest rating in a match: 2.32 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Reached level 10 · Nuke
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How E4S- plays
Across 113 matches E4S- averages K/R 0.73, ADR 81.7 and a rating of 1.02. Biggest strength: Utility damage per round at 5.2, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 47 of 113 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 113 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. E4S- loses the most ELO on Ancient (−1 ELO, win rate 46%). Things go best in match 2 of the day (+62 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +62 ELO. Improved over the last three months: ELO +497, Clutch 1v1 +24 pp. Got weaker: K/R −0.07, Rating −0.13, ADR −5.9, First kills −1 pp. Unchanged in recent months: Headshots at 50%, Win rate at 55%. Last 30 days: 41 matches, win rate 59%, net ELO +73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.