Dziaduuu

Poland
On FACEIT since 2025 250 matches tracked 39 matches in 30 days
Last updated:

How does Dziaduuu play?

Rating 0.98 K/R 0.71 ADR 80.0 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 250 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 48%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 7%
AWP share of kills 25%+14 pp · Ø 11% better than 94%
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 3.3
Zeus kills2 in 250 matches
Knife kills 6 in 250 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 55%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 28x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +121
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.5
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
22 matches · 55% win rate
In match 1 of the day −67 ELO
47 matches · 36% win rate
On Wednesdays −48 ELO, win rate 32%

Dziaduuu loses the most ELO on Nuke: −90 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.77 · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
53% better than 60%
0.74 better than 57%
85.3 better than 78%
1.01 right on the average
53% of 351 duels better than 67%
46% of 46 situations better than 74%
Mirage48
33% better than 6%
0.69 better than 32%
77.2 better than 35%
0.93 better than 23%
45% of 229 duels better than 23%
50% of 26 situations better than 81%
Ancient47
49% better than 42%
0.68 better than 24%
76.3 better than 28%
0.91 better than 17%
45% of 164 duels better than 20%
45% of 31 situations better than 68%
Anubis31
58% better than 70%
0.72 better than 44%
78.5 better than 39%
1.00 better than 46%
55% of 128 duels better than 75%
39% of 18 situations better than 54%
Cache22
45% -
0.68 -
76.7 -
0.92-
54% of 76 duels -
23% of 13 situations -
Nuke22
55% right on the average
0.76 better than 57%
80.6 better than 53%
1.06 better than 57%
53% of 90 duels better than 55%
59% of 17 situations better than 87%
Inferno3
100% -
0.78 -
84.9 -
1.23-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dziaduuu plays

Across 250 matches Dziaduuu averages K/R 0.71, ADR 80.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 7% of level 9 players. Averages 15.4 kills per match with 39% headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 88 of 250 matches the rating was 1.10 or higher (35%), in 112 it was below 0.90. In 162 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 0.99. Dziaduuu loses the most ELO on Nuke (−90 ELO, win rate 55%). Things go best on Dust 2 (+93 ELO, win rate 53%). Match no. 2 of the day goes best: 62% win rate, −21 ELO. Improved over the last three months: ELO +121. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.5. Last 30 days: 39 matches, win rate 49%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.