DzK_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 2,408 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average55% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average7.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.94 (at the start 1.03). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 88.2. Last 3 months: 77.3 (at the start 83.6). Slightly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 63%. Last 3 months: 54% (at the start 56%). Clearly above the average (50%).
Matches won (win rate)
Best month: May 2026 with 80%. Last 3 months: 43% (at the start 67%). Well below the average (50%).
Best month: September 2026 with 2,315. Last 3 months: 2,308 (at the start 2,231).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 63%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DzK_ loses the most ELO in match 2 of the day: +21 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 1.88 · Inferno
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How DzK_ plays
Across 72 matches DzK_ averages K/R 0.70, ADR 79.2 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 23 of 72 matches the rating was 1.10 or higher (32%), in 35 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. DzK_ loses the most ELO in match 2 of the day (+21 ELO, win rate 36%). Things go best in match 1 of the day (−23 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −23 ELO. Improved over the last three months: ELO +77. Got weaker: K/R −0.04, Rating −0.09, ADR −6.3, Headshots −2 pp, Win rate −24 pp. Last 30 days: 26 matches, win rate 31%, net ELO +15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.