Dyzi0o

Israel
On FACEIT since 2023 275 matches tracked 48 matches in 30 days
Last updated:

How does Dyzi0o play?

Rating 1.10 (from 274 matches) K/R 0.81 ADR 89.5 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 274 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.9
Knife kills 6 in 275 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 80%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 47x 4K, 1 ace in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 74%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 20%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ELO +120
= Stayed the same
ADR at 91.1, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −180 ELO
65 matches · 45% win rate
On Anubis −135 ELO
57 matches · 42% win rate
On Saturdays +88 ELO, win rate 44%

Dyzi0o loses the most ELO on Dust 2: −180 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.25 · Anubis
  3. Most kills in a match: 46 · Nuke
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 34%
0.85 better than 86%
92.3 better than 90%
1.17 better than 83%
51% of 416 duels better than 45%
36% of 47 situations better than 44%
Dust 265
45% better than 23%
0.78 better than 65%
87.7 better than 79%
1.06 better than 53%
57% of 377 duels better than 77%
46% of 35 situations better than 72%
Anubis57
42% better than 17%
0.78 better than 66%
88.1 better than 80%
1.06 better than 55%
55% of 330 duels better than 66%
23% of 31 situations better than 16%
Nuke22
64% better than 78%
0.82 better than 72%
92.4 better than 88%
1.14 better than 71%
53% of 126 duels right on the average
62% of 13 situations better than 91%
Ancient21
67% better than 90%
0.83 better than 82%
89.7 better than 82%
1.15 better than 80%
49% of 113 duels better than 34%
47% of 19 situations better than 74%
Inferno13
54% -
0.74 -
82.5 -
1.03-
52% of 77 duels -
17% of 6 situations -
Cache9
89% -
0.79 -
88.0 -
1.12-
62% of 55 duels -
60% of 5 situations -
Vertigo4
25% -
0.80 -
88.1 -
1.08-
63% of 16 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dyzi0o plays

Across 275 matches Dyzi0o averages K/R 0.81 and ADR 89.5; the rating across the 274 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 132 of 274 matches the rating was 1.10 or higher (48%), in 84 it was below 0.90. In 213 matches with detailed stats: 47 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Dyzi0o loses the most ELO on Dust 2 (−180 ELO, win rate 45%). Things go best on Ancient (+203 ELO, win rate 67%). Improved over the last three months: K/R +0.04, Rating +0.07, ELO +120. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 91.1, Win rate at 51%. Last 30 days: 48 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.