DynamoEziky

Slovakia
On FACEIT since 2021 116 matches tracked 32 matches in 30 days
Last updated:

How does DynamoEziky play?

Rating 0.99 K/R 0.73 ADR 81.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 60%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 31%−6 pp · Ø 37% better than 18%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (44%).

Headshot rate 52%+8 pp · Ø 44% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.4
Zeus kills5 in 116 matches
Knife kills 10 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.8%).

2K rounds 14.5%+1.7 pp · Ø 12.8% better than 90%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 88%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 74%+1 pp · Ø 73% better than 46%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.4, Headshots +2 pp, ELO +76, First kills +2 pp
= Stayed the same
Win rate at 50%, Clutch 1v1 at 32%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.76 (at the start 0.69). Clearly above the average (0.71).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −8 ELO
26 matches · 38% win rate
In match 3 of the day +52 ELO
20 matches · 35% win rate
Between 6:00 and 12:00 +27 ELO, win rate 35%

DynamoEziky loses the most ELO in match 2 of the day: −8 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 48%
0.78 better than 82%
83.0 better than 77%
1.06 better than 79%
55% of 166 duels better than 82%
44% of 18 situations better than 71%
Dust 224
50% better than 55%
0.66 better than 28%
77.8 right on the average
0.89 better than 20%
52% of 104 duels better than 68%
27% of 11 situations better than 23%
Inferno17
53% better than 54%
0.64 better than 24%
75.4 better than 41%
0.86 better than 19%
41% of 71 duels better than 12%
14% of 7 situations better than 5%
Anubis15
40% better than 22%
0.76 better than 77%
83.0 better than 77%
1.05 better than 78%
50% of 70 duels right on the average
56% of 9 situations better than 89%
Nuke9
67% -
0.93 -
99.4 -
1.24-
64% of 42 duels -
14% of 7 situations -
Ancient8
38% -
0.68 -
74.6 -
0.90-
47% of 30 duels -
13% of 8 situations -
Cache3
100% -
0.52 -
63.3 -
0.74-
25% of 16 duels -
-
Vertigo3
33% -
0.80 -
84.9 -
1.12-
38% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DynamoEziky plays

Across 116 matches DynamoEziky averages K/R 0.73, ADR 81.1 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 90% of level 5 players. Most room to improve: Clutch 1v1 won at 31%, better than only 18% of level 5 players. Averages 16.0 kills per match with 52% headshots. The strongest map is Inferno with a 53% win rate in 17 matches. In 40 of 116 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 112 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.25. DynamoEziky loses the most ELO in match 2 of the day (−8 ELO, win rate 38%). Things go best in match 1 of the day (+89 ELO, win rate 58%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.4, Headshots +2 pp, ELO +76, First kills +2 pp. Unchanged in recent months: Win rate at 50%, Clutch 1v1 at 32%. Last 30 days: 32 matches, win rate 44%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.