Dynamitr

Serbia
On FACEIT since 2017 145 matches tracked 46 matches in 30 days
ELO ▲ 132
2,051
30-day peak: 2,099
Rank EU
#217,912
Serbia #2,133 in Serbia
Last updated:

How does Dynamitr play?

Rating 1.04 (from 143 matches) K/R 0.78 ADR 84.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

0.6 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 0.6−1.1 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.9
Knife kills 3 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 38%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 34x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 38%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +5.8, Headshots +7 pp, Win rate +14 pp, ELO +265
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
39 matches · 41% win rate
In match 3 of the day +30 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 +25 ELO, win rate 32%
On Fridays +1 ELO, win rate 38%

Dynamitr loses the most ELO in match 1 of the day: +28 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Cache
  3. Highest rating in a match: 2.59 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 44 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 46%
0.80 better than 77%
87.9 better than 81%
1.08 better than 67%
54% of 390 duels better than 67%
43% of 14 situations better than 65%
Dust 223
43% better than 21%
0.69 better than 27%
78.2 better than 37%
0.88 better than 8%
49% of 174 duels better than 39%
33% of 6 situations better than 35%
Anubis18
56% better than 63%
0.74 right on the average
82.4 better than 60%
0.94 better than 20%
51% of 136 duels right on the average
29% of 7 situations better than 26%
Nuke15
40% -
0.73 -
81.5 -
0.96-
44% of 79 duels -
43% of 7 situations -
Cache14
64% -
0.86 -
89.1 -
1.13-
52% of 131 duels -
50% of 6 situations -
Ancient13
54% -
0.79 -
84.4 -
1.13-
45% of 76 duels -
100% of 1 situations -
Inferno9
44% -
0.77 -
81.8 -
1.06-
56% of 73 duels -
50% of 4 situations -
Vertigo3
100% -
1.04 -
104.6 -
1.40-
74% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dynamitr plays

Across 145 matches Dynamitr averages K/R 0.78 and ADR 84.9; the rating across the 143 rated matches is 1.04. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 56 of 143 matches the rating was 1.10 or higher (39%), in 55 it was below 0.90. In 122 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: November 2026 at 1.15. Dynamitr loses the most ELO in match 1 of the day (+28 ELO, win rate 41%). Things go best on Mirage (+82 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, +81 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +5.8, Headshots +7 pp, Win rate +14 pp, ELO +265. Last 30 days: 46 matches, win rate 61%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.