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DyCE0

Ukraine
On FACEIT since 2019 263 matches tracked 46 matches in 30 days
ELO ▼ 83
2,043
30-day peak: 2,126
Rank EU
#230,896
Ukraine #9,147 in Ukraine
Last updated:

How does DyCE0 play?

Rating 0.97 K/R 0.69 ADR 78.0 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.4
Zeus kills1 in 263 matches
Knife kills 10 in 263 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 26x 4K, 3 aces in 202 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −8.8, Win rate −9 pp, ELO −162

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
50 matches · 54% win rate
In match 1 of the day −17 ELO
77 matches · 48% win rate
On Sundays −53 ELO, win rate 36%

DyCE0 loses the most ELO on Dust 2: −62 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
61% better than 83%
0.69 better than 26%
77.2 better than 29%
0.97 better than 29%
48% of 368 duels better than 30%
43% of 47 situations better than 63%
Dust 250
54% better than 61%
0.64 better than 9%
73.5 better than 14%
0.93 better than 17%
46% of 167 duels better than 24%
37% of 30 situations better than 47%
Anubis44
61% better than 76%
0.78 better than 67%
90.8 better than 89%
1.09 better than 67%
53% of 199 duels better than 60%
54% of 28 situations better than 84%
Ancient33
48% better than 39%
0.70 better than 30%
76.3 better than 24%
1.00 better than 41%
42% of 156 duels better than 9%
24% of 17 situations better than 16%
Inferno21
29% better than 1%
0.63 better than 7%
74.6 better than 19%
0.84 better than 2%
49% of 92 duels better than 29%
55% of 11 situations better than 85%
Cache19
37% better than 10%
0.71 better than 39%
78.2 better than 36%
0.98 better than 35%
50% of 72 duels better than 42%
38% of 13 situations right on the average
Nuke14
50% -
0.58 -
68.8 -
0.79-
48% of 54 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DyCE0 plays

Across 263 matches DyCE0 averages K/R 0.69, ADR 78.0 and a rating of 0.97. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 44% headshots. The strongest map is Anubis with a 61% win rate in 44 matches. In 80 of 263 matches the rating was 1.10 or higher (30%), in 116 it was below 0.90. In 202 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. DyCE0 loses the most ELO on Dust 2 (−62 ELO, win rate 54%). Things go best on Anubis (+76 ELO, win rate 61%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −8.8, Win rate −9 pp, ELO −162. Last 30 days: 46 matches, win rate 41%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.