Dvs_D
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 798 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average34% headshots and so well below the average (43%).
Impact
Weakness1.7 MVPs per match and so well below the average (2.1).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.95 (at the start 1.01). Just below the average (0.97).
Damage per round (ADR)
Best month: July 2026 with 86.5. Last 3 months: 76.8 (at the start 80.6). Just below the average (77.3).
Share of headshot kills
Best month: August 2026 with 37%. Last 3 months: 32% (at the start 37%). Well below the average (43%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 44% (at the start 54%). Well below the average (51%).
Best month: October 2026 with 1,155. Last 3 months: 1,033 (at the start 970).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Inferno
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.99 · Dust 2
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dvs_D plays
Across 112 matches Dvs_D averages K/R 0.68, ADR 78.1 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 4 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 4 players. Averages 14.9 kills per match with 34% headshots. The strongest map is Dust 2 with a 58% win rate in 48 matches. In 46 of 112 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 91 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. Things go best on Mirage (+5 ELO, win rate 35%). Match no. 1 of the day goes best: 54% win rate, −6 ELO. Improved over the last three months: ELO +63. Got weaker: Rating −0.06, Headshots −5 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.67, ADR at 76.8. Last 30 days: 41 matches, win rate 44%, net ELO −80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.