DustyJW

Belgium
On FACEIT since 2015 332 matches tracked 119 matches in 30 days
Last updated:

How does DustyJW play?

Rating 0.95 K/R 0.68 ADR 77.4 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 332 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 81%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.94−0.06 · Ø 1.00 better than 32%
Pistol kills per match 2.6
Zeus kills5 in 332 matches
Knife kills 13 in 332 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 34%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 38%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 38x 4K, 2 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.26).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 76%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 82%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.14, Rating +0.22, ADR +9.9, Headshots +3 pp
= Stayed the same
First kills at 10%
▼ Got worse
Win rate −3 pp, Clutch 1v1 −23 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.70 (at the start 0.56). Slightly below the average (0.73).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −227 ELO
132 matches · 38% win rate
On Ancient −139 ELO
59 matches · 37% win rate
Between 18:00 and 24:00 −25 ELO, win rate 35%
On Tuesdays +49 ELO, win rate 41%

DustyJW loses the most ELO from match 5 of the day: −227 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.21 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 40%
0.66 better than 22%
71.5 better than 15%
0.91 better than 20%
48% of 273 duels better than 38%
43% of 30 situations better than 64%
Ancient59
37% better than 10%
0.73 better than 57%
82.9 better than 66%
1.00 better than 57%
54% of 276 duels better than 76%
33% of 42 situations better than 38%
Anubis56
50% right on the average
0.72 right on the average
78.4 better than 43%
1.01 better than 53%
51% of 208 duels better than 55%
37% of 38 situations better than 44%
Dust 248
42% better than 22%
0.64 better than 15%
75.3 better than 30%
0.88 better than 13%
50% of 212 duels right on the average
33% of 21 situations better than 38%
Nuke40
58% better than 56%
0.71 better than 37%
78.4 better than 42%
0.99 better than 40%
58% of 155 duels better than 85%
33% of 33 situations better than 34%
Cache36
50% -
0.61 -
74.4 -
0.85-
51% of 150 duels -
11% of 18 situations -
Inferno26
62% better than 81%
0.71 better than 57%
84.1 better than 76%
0.98 better than 45%
52% of 138 duels better than 58%
22% of 9 situations better than 19%
Vertigo6
50% -
0.60 -
72.3 -
0.83-
41% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DustyJW plays

Across 332 matches DustyJW averages K/R 0.68, ADR 77.4 and a rating of 0.95. Biggest strength: Headshot rate at 52%, better than 81% of level 7 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 96 of 332 matches the rating was 1.10 or higher (29%), in 154 it was below 0.90. In 313 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: November 2026 at 1.06. DustyJW loses the most ELO from match 5 of the day (−227 ELO, win rate 38%). Things go best in match 2 of the day (+33 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, −50 ELO. Improved over the last three months: K/R +0.14, Rating +0.22, ADR +9.9, Headshots +3 pp. Got weaker: Win rate −3 pp, Clutch 1v1 −23 pp. Unchanged in recent months: First kills at 10%. Last 30 days: 119 matches, win rate 43%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.