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Dur0

Portugal
On FACEIT since 2026 194 matches tracked
Last updated:

How does Dur0 play?

Rating 1.05 K/R 0.75 ADR 80.6 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most
Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 73%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.05 · Ø 0.99 better than 72%
Pistol kills per match 2.5
Knife kills 10 in 194 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 56%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 82%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 33x 4K, 7 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

34% of nades dealing damage or blinding and so just below the average (35%).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 51%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.8, Headshots +2 pp, First kills +2 pp, Clutch 1v1 +12 pp
= Stayed the same
Win rate at 48%
▼ Got worse
ELO −61

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −43 ELO
30 matches · 57% win rate
On Mirage −3 ELO
47 matches · 45% win rate
On Saturdays −23 ELO, win rate 33%

Dur0 loses the most ELO on Inferno: −43 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.50 · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 34%
0.78 better than 77%
82.7 better than 67%
1.06 better than 71%
59% of 233 duels better than 92%
38% of 26 situations right on the average
Anubis42
60% better than 78%
0.79 better than 80%
84.7 better than 74%
1.12 better than 84%
48% of 246 duels better than 38%
24% of 21 situations better than 13%
Ancient37
46% better than 31%
0.77 better than 76%
85.5 better than 81%
1.08 better than 82%
54% of 204 duels better than 80%
33% of 21 situations better than 35%
Inferno30
57% better than 69%
0.73 better than 67%
77.0 better than 43%
1.02 better than 61%
41% of 152 duels better than 10%
43% of 21 situations better than 65%
Dust 219
37% better than 11%
0.62 better than 9%
66.9 better than 5%
0.89 better than 15%
39% of 84 duels better than 6%
47% of 17 situations better than 73%
Cache8
38% -
0.62 -
73.0 -
0.79-
60% of 42 duels -
50% of 6 situations -
Nuke8
50% -
0.75 -
77.0 -
1.07-
43% of 42 duels -
57% of 7 situations -
Vertigo3
33% -
0.78 -
81.1 -
1.02-
76% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dur0 plays

Across 194 matches Dur0 averages K/R 0.75, ADR 80.6 and a rating of 1.05. Biggest strength: 3K rounds at 4.6%, better than 82% of level 6 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 42 matches. In 82 of 194 matches the rating was 1.10 or higher (42%), in 73 it was below 0.90. In 194 matches with detailed stats: 33 4Ks and 7 aces. Dur0 loses the most ELO on Inferno (−43 ELO, win rate 57%). Things go best in match 3 of the day (+83 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +83 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.8, Headshots +2 pp, First kills +2 pp, Clutch 1v1 +12 pp. Got weaker: ELO −61. Unchanged in recent months: Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.