Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Dunk696

Denmark
On FACEIT since 2023 124 matches tracked 13 matches in 30 days
Last updated:

How does Dunk696 play?

Rating 0.80 (from 74 matches) K/R 0.57 ADR 61.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 74 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 28% very weak below 0.75 42%
Player type
Clicks heads
Higher headshot rate than the level 3 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 3

Compared with 404 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 3%
Opening duels won 40%−9 pp · Ø 49% better than 6%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (41%).

Headshot rate 53%+12 pp · Ø 41% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 15%
K/D 0.83−0.12 · Ø 0.95 better than 14%
Pistol kills per match 2.0
Knife kills 1 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (3.7%).

2K rounds 9.5%−3.1 pp · Ø 12.6% better than 4%
3K rounds 1.8%−1.9 pp · Ø 3.7% better than 1%
MVPs per match 1.4−0.7 · Ø 2.1 better than 3%
4Ks and aces 2x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 43%
Utility damage per round 3.3−0.2 · Ø 3.5 better than 46%
Enemies flashed per round 0.13−0.08 · Ø 0.21 better than 27%
Deaths per round 68%−6 pp · Ø 74% better than 98%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
Rating at 0.79, ADR at 60.0
▼ Got worse
K/R −0.05, ELO −159

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.51
MayJunJulAugSepOctNov

Best month: May 2026 with 0.62. Last 3 months: 0.54 (at the start 0.59). Well below the average (0.70).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
26 matches · 42% win rate
On Mirage −19 ELO
36 matches · 53% win rate
On Mondays −136 ELO, win rate 38%

Dunk696 loses the most ELO on Ancient: −29 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.47 · Ancient
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 68%
0.54 better than 3%
58.2 better than 1%
0.77 better than 4%
60% of 40 duels better than 97%
19% of 16 situations better than 10%
Ancient26
42% better than 26%
0.60 better than 13%
63.7 better than 4%
0.92 better than 44%
48% of 50 duels right on the average
32% of 19 situations better than 36%
Anubis19
53% better than 68%
0.65 better than 26%
70.4 better than 15%
0.81-
36% of 28 duels better than 5%
43% of 7 situations better than 66%
Nuke16
44% better than 26%
0.55 better than 5%
56.7 better than 2%
0.74-
36% of 22 duels better than 3%
10% of 10 situations better than 3%
Inferno10
50% -
0.48 -
53.0 -
0.59-
8% of 12 duels -
0% of 4 situations -
Dust 29
56% -
0.47 -
58.9 -
0.71-
39% of 31 duels -
63% of 8 situations -
Cache7
57% -
0.59 -
60.2 -
0.85-
31% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dunk696 plays

Across 124 matches Dunk696 averages K/R 0.57 and ADR 61.1; the rating across the 74 rated matches is 0.80. Biggest strength: Deaths per round at just 68% (lower is better), better than 98% of level 3 players. Most room to improve: Damage per round (ADR) at 61.1, better than only 1% of level 3 players. Averages 12.6 kills per match with 53% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 9 of 74 matches the rating was 1.10 or higher (12%), in 52 it was below 0.90. In 58 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.81. Dunk696 loses the most ELO on Ancient (−29 ELO, win rate 42%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Got weaker: K/R −0.05, ELO −159. Unchanged in recent months: Rating at 0.79, ADR at 60.0. Last 30 days: 13 matches, win rate 54%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.