Dudie

Germany
On FACEIT since 2017 69 matches tracked 20 matches in 30 days
ELO ▲ 179
2,570
30-day peak: 2,570
Rank EU
#43,531
Germany #1,062 in Germany
Last updated:

How does Dudie play?

Rating 1.31 (from 42 matches) K/R 0.94 ADR 102.0 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 42 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.40+0.35 · Ø 1.05 better than 99%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 92%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 13x 4K, 1 ace in 31 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.5 utility damage per round and so well above the average (4.1).

Utility hit rate 46%+12 pp · Ø 34% better than 98%
Utility damage per round 9.5+5.4 · Ø 4.1 better than 99%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 67%−4 pp · Ø 71% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +7.1, Win rate +24 pp, ELO +108
= Stayed the same
K/R at 0.99, Rating at 1.42
▼ Got worse
Headshots −3 pp

Oct 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.99
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 1.05. Last 3 months: 0.99 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 56 · Anubis
  3. Highest rating in a match: 2.46 · Anubis

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient14
71% -
0.94 -
105.2 -
1.44-
58% of 53 duels -
50% of 4 situations -
Dust 213
54% -
0.97 -
104.3 -
1.36-
60% of 30 duels -
25% of 4 situations -
Inferno10
70% -
1.01 -
105.1 -
1.64-
61% of 18 duels -
0% of 3 situations -
Mirage10
60% -
0.86 -
95.9 -
1.11-
63% of 19 duels -
33% of 3 situations -
Anubis9
56% -
0.91 -
99.2 -
1.31-
65% of 26 duels -
33% of 6 situations -
Cache6
67% -
0.81 -
98.1 -
1.08-
71% of 28 duels -
-
Nuke6
50% -
0.98 -
99.0 -
1.05-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dudie plays

Across 69 matches Dudie averages K/R 0.94 and ADR 102.0; the rating across the 42 rated matches is 1.31. Biggest strength: Damage per round (ADR) at 102.0, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.7 kills per match with 47% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 28 of 42 matches the rating was 1.10 or higher (67%), in 7 it was below 0.90. In 31 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.42. Improved over the last three months: ADR +7.1, Win rate +24 pp, ELO +108. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.99, Rating at 1.42. Last 30 days: 20 matches, win rate 80%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.