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DuckerPlus

Ukraine
On FACEIT since 2022 228 matches tracked 228 matches in 30 days
ELO ▲ 115
2,363
30-day peak: 2,455
Rank EU
#88,749
Ukraine #3,583 in Ukraine
Last updated:

How does DuckerPlus play?

Rating 1.14 K/R 0.81 ADR 86.3 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 228 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 86%
K/D 1.16+0.12 · Ø 1.04 better than 83%
Pistol kills per match 3.1
Zeus kills19 in 228 matches
Knife kills 9 in 228 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 61x 4K, 6 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether DuckerPlus is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 228 matches, all from the last 3 months.

Kills per round (K/R)

0.80
OctNov

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
27 matches · 37% win rate
On Anubis −21 ELO
44 matches · 57% win rate
On Sundays +84 ELO, win rate 44%

DuckerPlus loses the most ELO in match 2 of the day: −28 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 65%
0.84 better than 88%
90.5 better than 89%
1.20 better than 89%
64% of 362 duels better than 95%
36% of 44 situations better than 45%
Mirage59
44% better than 22%
0.83 better than 84%
87.5 better than 79%
1.13 better than 78%
57% of 268 duels better than 80%
35% of 46 situations better than 39%
Anubis44
57% better than 65%
0.75 better than 53%
80.4 better than 45%
1.10 better than 69%
50% of 178 duels better than 39%
52% of 27 situations better than 82%
Inferno30
57% better than 53%
0.82 better than 74%
85.7 better than 63%
1.19 better than 80%
53% of 150 duels better than 46%
50% of 14 situations better than 76%
Ancient15
53% right on the average
0.69 better than 21%
78.9 better than 34%
0.92 better than 13%
41% of 46 duels better than 6%
40% of 10 situations better than 54%
Cache7
43% -
0.91 -
96.3 -
1.27-
54% of 35 duels -
43% of 7 situations -
Nuke5
40% -
0.72 -
80.2 -
0.94-
50% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuckerPlus plays

Across 228 matches DuckerPlus averages K/R 0.81, ADR 86.3 and a rating of 1.14. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 118 of 228 matches the rating was 1.10 or higher (52%), in 63 it was below 0.90. In 228 matches with detailed stats: 61 4Ks and 6 aces. DuckerPlus loses the most ELO in match 2 of the day (−28 ELO, win rate 37%). Things go best in match 1 of the day (+107 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +107 ELO. Last 30 days: 228 matches, win rate 52%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.