DuccCz

Czech Republic
On FACEIT since 2020 136 matches tracked 13 matches in 30 days
ELO ▼ 84
2,676
30-day peak: 2,760
Rank EU
#29,319
Czech Republic #259 in Czech Republic
Last updated:
Next update possible in 54m 29s

How does DuccCz play?

Rating 1.12 K/R 0.79 ADR 86.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 136 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 12%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.16+0.11 · Ø 1.05 better than 81%
Pistol kills per match 2.6
Knife kills 3 in 136 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 75%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 20x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 75%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 62%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +10 pp, ELO +618
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
38 matches · 55% win rate
On Dust 2 −26 ELO
36 matches · 56% win rate
Between 12:00 and 18:00 −49 ELO, win rate 51%
On Wednesdays −73 ELO, win rate 43%

DuccCz loses the most ELO on Mirage: −75 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.22 · Mirage
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 62%
0.79 better than 69%
87.5 better than 78%
1.11 better than 72%
56% of 123 duels better than 74%
45% of 22 situations better than 73%
Dust 236
56% better than 62%
0.75 right on the average
85.6 better than 71%
1.08 better than 60%
47% of 118 duels better than 26%
47% of 17 situations better than 74%
Ancient16
56% better than 61%
0.74 better than 42%
82.9 better than 53%
1.07 better than 57%
47% of 72 duels better than 24%
67% of 6 situations better than 97%
Anubis16
75% better than 97%
0.78 better than 64%
86.1 better than 72%
1.14 better than 77%
58% of 74 duels better than 80%
33% of 6 situations better than 37%
Inferno14
57% -
0.85 -
86.7 -
1.25-
50% of 54 duels -
25% of 4 situations -
Nuke7
57% -
0.95 -
91.9 -
1.29-
71% of 28 duels -
45% of 11 situations -
Cache5
60% -
0.76 -
81.8 -
0.97-
68% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuccCz plays

Across 136 matches DuccCz averages K/R 0.79, ADR 86.3 and a rating of 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 65 of 136 matches the rating was 1.10 or higher (48%), in 31 it was below 0.90. In 103 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. DuccCz loses the most ELO on Mirage (−75 ELO, win rate 55%). Things go best in match 2 of the day (−23 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −23 ELO. Improved over the last three months: Win rate +10 pp, ELO +618. Got weaker: K/R −0.05, Rating −0.06, ADR −4.9. Unchanged in recent months: Headshots at 49%. Last 30 days: 13 matches, win rate 31%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.