DuKeSP

AR
283 matches tracked 90 matches in 30 days
ELO ▼ 193
2,233
30-day peak: 2,426
Rank SA ▲ 88 places
#2,665 #555 in AR
30 days · before #2,753 · best #2,665
Last updated:

How does DuKeSP play?

Rating 0.98 (from 148 matches) K/R 0.74 ADR 82.0 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 14%+3 pp better than 70%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.9
Knife kills 4 in 283 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 24x 4K, 3 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.6, Headshots at 45%, Win rate at 50%, ELO at 2,233
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78).

Patterns

From the last 283 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −54 ELO
27 matches · 44% wins
On Dust 2 −24 ELO
73 matches · 49% wins
On Tuesdays +1 ELO, win rate 37%

DuKeSP loses the most ELO on Anubis: −54 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
42% better than 16%
0.74 level
82.2 better than 57%
0.89 better than 9%
56% of 482 duels better than 75%
35% of 54 situations better than 40%
Dust 273
49% better than 38%
0.72 better than 41%
81.5 better than 54%
0.93 better than 16%
54% of 346 duels better than 65%
39% of 46 situations better than 53%
Anubis27
44% better than 20%
0.78 better than 69%
84.1 better than 65%
1.06-
54% of 142 duels better than 65%
29% of 17 situations better than 29%
Nuke25
52% better than 35%
0.75 better than 41%
81.3 better than 45%
1.04-
57% of 104 duels better than 71%
40% of 20 situations level
Cache23
57% -
0.75 -
79.6 -
1.04-
61% of 114 duels -
40% of 5 situations -
Ancient22
73% better than 97%
0.80 better than 75%
85.0 better than 68%
1.15 better than 81%
62% of 91 duels better than 95%
31% of 13 situations better than 36%
Inferno15
53% better than 41%
0.73 better than 41%
78.7 better than 33%
1.12-
51% of 81 duels better than 41%
20% of 5 situations better than 11%
Vertigo3
33% -
0.88 -
100.6 -
-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuKeSP plays

Across 283 matches DuKeSP averages K/R 0.74 and ADR 82.0; the rating across the 148 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 16.3 kills per match, 45% of them headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 46 of 148 matches the rating was 1.10 or higher (31%), in 59 it was below 0.90. In 233 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. DuKeSP loses the most ELO on Anubis (−54 ELO, win rate 44%). Things go best on Ancient (+160 ELO, win rate 73%). Got weaker: K/R −0.04. Unchanged in recent months: ADR at 81.6, Headshots at 45%, Win rate at 50%, ELO at 2,233. Last 30 days: 90 matches, win rate 46%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.