Druzhban88

Russia
47 matches tracked
Last updated:

How does Druzhban88 play?

K/R 0.69 ADR 68.0 from 47 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 42% no comparison
Clutch kills per match 3.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−17 pp better than 1%
AWP share of kills 59% no comparison
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 20.1% no comparison
Rounds with 3K 3.9% no comparison
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 1x 4K, 0 aces in 10 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 26% no comparison
Utility damage per round 1.2 no comparison
Enemies flashed per round 0.13 no comparison
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Headshots +3 pp, Win rate +4 pp
= Stayed the same
ADR at 69.8
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.67).

Patterns

From the last 47 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Vertigo
  2. Most kills in a match: 26 · Nuke

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% -
0.73 -
70.4 -
-
48% of 52 duels -
33% of 12 situations -
Anubis9
78% -
0.59 -
59.1 -
-
43% of 23 duels -
67% of 3 situations -
Nuke9
44% -
0.76 -
78.1 -
-
43% of 30 duels -
20% of 5 situations -
Mirage8
50% -
0.71 -
69.2 -
-
59% of 29 duels -
100% of 3 situations -
Inferno3
33% -
0.51 -
54.0 -
-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Druzhban88 plays

Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Damage per round (ADR) at 68.0. That is better than only 1% of players on level 10. On average 15.2 kills per match, 34% of them headshots. In 10 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: K/R +0.04, Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: ADR at 69.8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.